Crystariums: For Snow – 6 shown
Role
The chapter in which this role's crystarium first becomes available to this character
Chapter
Type
Secondary crystariums are structured more simply than primary crystariums and do not become available until chapter 10
View
Commando 3 Primary View Crystarium
Ravager 3 Primary View Crystarium
Sentinel 3 Primary View Crystarium
Saboteur 10 Secondary View Crystarium
Synergist 10 Secondary View Crystarium
Medic 10 Secondary View Crystarium
Weapons: Usable by Snow – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Umbra Improved Ward 13–73 20–120 Magic Wall 32,600 gil
16,300 gil
5 1,200+225/lv 20 66,750 Solaris Lv.13 Adamantite 9
Unsetting Sun Stagger Lock 18–168 3–53 Random: Instant Chain 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Wild Bear - 15–140 15–140 Physical Wall 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Paladin Improved Guard 8–88 8–88 High HP: Power Surge 20,000 gil
10,000 gil
5 1,200+225/lv 20 66,750 Winged Saint Lv.16 Scarletite 7
Power Circle - 23–198 13–38 Physical Wall 4,500 gil
2,250 gil
6 1,500+174/lv 25 89,700 Battle Standard Lv.20 Scarletite 1
Sacrificial Circle Paper Tiger 41–266 41–266 Damage Wall 210,000 gil
10,500 gil
6 1,500+174/lv 25 89,700 Indomitus Lv.20 Scarletite 11
Feral Pride - 77–383 77–383 Physical Wall -
5,796 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 7
Solaris Improved Ward II 63–175 97–265 Magic Wall -
50,348 gil
9 3,600+261/lv 40 347,580 Save the Queen Lv.40 Trapezohedron 11
Winged Saint Improved Guard II 88–213 88–213 High HP: Power Surge -
33,875 gil
8 2,600+232/lv 40 284,960 Save the Queen Lv.35 Trapezohedron 9
Midnight Sun Stagger Lock 119–503 30–126 Random: Instant Chain -
30,228 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 11
Warrior's Emblem Critical: Power Surge II 92–248 101–257 Low HP: Power Surge -
18,430 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 Trapezohedron 12
Battle Standard - 185–513 43–125 Physical Wall -
20,875 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 9
Indomitus Silk Tiger 196–565 196–565 Damage Wall -
39,175 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 11
Soul Blazer Hindrance - 144–300 Magic Damper -
36,630 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 Trapezohedron 10
Feymark Enfeeblement - 30–130 Magic Damper 25,000 gil
12,500 gil
4 800+116/lv 20 38,040 Soul Blazer Lv.15 Uraninite 10
Rebel Heart Critical: Power Surge 5–65 10–70 Low HP: Power Surge 11,000 gil
5,500 gil
4 800+116/lv 20 38,040 Warrior's Emblem Lv.15 Uraninite 12
Save the Queen Hindrance - 330–1050 - -
98,725 gil
11 3,333+286/lv 99 1,717,353 - - 11
Save the Queen - 502–925 108–202 - -
109,400 gil
11 3,333+286/lv 99 1,717,353 - - 11
Save the Queen Silk Tiger 550–1020 550–1020 - -
128,375 gil
11 3,333+286/lv 99 1,717,353 - - 11
Save the Queen Critical: Power Surge II 170–602 179–611 - -
66,875 gil
11 3,333+286/lv 99 1,717,353 - - 12
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Abilities: Which Snow can learn – 60 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which this character can learn this ability
Stage
The chapter in which this ability first becomes available to this character
Chapter
Commando Adrenaline Auto - 5 7
Ravager Aero 1 Wind 6 9
Ravager Aerora 3 Wind 8 10
Ravager Aquastrike 1 Water 5 7
Commando Attack 1 - 1 3
Commando Blindside Auto - 8 10
Commando Blitz 2 - 8 10
Ravager Blizzaga 3 Ice 9 12
Ravager Blizzara 2 Ice 7 10
Ravager Blizzard 1 Ice 1 3
Synergist Boon Auto - 8 10
Synergist Bravery 2 Bravery 5 10
Sentinel Challenge 1 Provoke 6 9
Sentinel Counter Auto - 8 10
Medic Cura 2 - 3 10
Medic Curasa 1 - 9 12
Medic Cure 1 - 1 10
Saboteur Curse 1 Curse 1 10
Saboteur Cursega 3 Curse 7 10
Saboteur Daze 1 Daze 5 10
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Techniques: Which Snow can learn – 6 shown
Quest techniques are earned during the course of the game rather than through the crystarium
Name
The amount of TP required to use this technique
TP Cost
Elemental techniques may be more or less effective depending on the resistances and vulnerabilities of the target
Element
The crystarium stage at which this character can learn this technique
Crystarium
The chapter in which this technique first becomes available to this character
Chapter
Summon 3 - - 3
Libra 1 - Sentinel 1 3
Renew 2 - Sentinel 6 9
Quake 1 Earth Sentinel 5 7
Dispelga 1 - Sentinel 8 10
Stopga 1 - Ravager 9 12