Crystariums: For Sazh – 6 shown
Role
The chapter in which this role's crystarium first becomes available to this character
Chapter
Type
Secondary crystariums are structured more simply than primary crystariums and do not become available until chapter 10
View
Commando 4 Primary View Crystarium
Ravager 3 Primary View Crystarium
Sentinel 10 Secondary View Crystarium
Saboteur 10 Secondary View Crystarium
Synergist 4 Primary View Crystarium
Medic 10 Secondary View Crystarium
Weapons: Usable by Sazh – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Fomalhaut Elites Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 40 191,040 Total Eclipses Lv.27 Trapezohedron 12
Antares Deluxes Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Spica Defenders Augment Maintenance 6–46 15–95 Buff Duration 14,500 gil
7,250 gil
5 1,200+225/lv 20 66,750 Sirius Sidearms Lv.16 Scarletite 8
Sirius Sidearms Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 40 284,960 Total Eclipses Lv.34 Trapezohedron 9
Hyades Magnums Silk Tiger 276–1140 - Damage Wall -
31,528 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 11
Pleiades Hi-Powers Paper Tiger 40–340 - Damage Wall 22,000 gil
11,000 gil
3 420+75/lv 25 33,000 Hyades Magnums Lv.13 Perovskite 11
Altairs - 74–380 84–390 Magic Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Deneb Duellers - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
Canopus AMPs - 86–374 156–636 Magic Wall -
10,728 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Vega 42s - 12–137 14–139 Magic Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Altairs Lv.10 Perovskite 1
Betelgeuse Customs Stagger Maintenance II 104–260 60–138 Random: Instant Chain -
50,480 gil
10 2,600+260/lv 40 306,800 Total Eclipses Lv.35 Trapezohedron 11
Procyons Stagger Maintenance 14–94 9–49 Random: Instant Chain 30,000 gil
15,000 gil
6 1,500+174/lv 20 63,060 Betelgeuse Customs Lv.15 Dark Matter 6
Rigels Stagger Lock 10–160 15–165 Random: Instant Chain 19,000 gil
9,500 gil
4 800+116/lv 25 54,800 Polaris Specials Lv.19 Uraninite 10
Polaris Specials Stagger Lock 160–496 168–504 Random: Instant Chain -
31,018 gil
6 1,500+168/lv 60 387,360 Total Eclipses Lv.40 Trapezohedron 10
Aldebarans Leadenstrike - 40–265 Vampiric Strike 263,000 gil
13,150 gil
2 300+42/lv 25 20,100 Sadalmeliks Lv.14 Cobaltite 11
Sadalmeliks Ironstrike - 190–660 Vampiric Strike -
36,218 gil
4 800+116/lv 60 253,320 Total Eclipses Lv.32 Trapezohedron 11
Total Eclipses Ironstrike - 402–1150 - -
107,882 gil
11 2,640+363/lv 99 2,022,273 - - 11
Total Eclipses Silk Tiger 545–1150 - - -
118,250 gil
11 2,640+363/lv 99 2,022,273 - - 11
Total Eclipses Stagger Lock 406–1006 414–1014 - -
103,675 gil
11 2,640+363/lv 99 2,022,273 - - 11
Total Eclipses - 278–608 520–1125 - -
93,160 gil
11 2,640+363/lv 99 2,022,273 - - 11
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Abilities: Which Sazh can learn – 59 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which this character can learn this ability
Stage
The chapter in which this ability first becomes available to this character
Chapter
Commando Adrenaline Auto - 8 10
Ravager Aero 1 Wind 1 3
Ravager Aeroga All Wind 8 10
Ravager Aerora 3 Wind 5 8
Commando Attack 1 - 3 4
Synergist Barfire 2 Barfire 7 10
Synergist Barfrost 2 Barfrost 7 10
Synergist Barthunder 2 Barthunder 8 10
Synergist Barwater 2 Barwater 8 10
Commando Blitz 2 - 3 4
Synergist Boon Auto - 6 8
Synergist Bravery 2 Bravery 2 4
Sentinel Challenge 1 Provoke 5 10
Ravager Cold Blood All - 9 12
Medic Cura 2 - 7 10
Medic Curasa 1 - 9 12
Medic Cure 1 - 1 10
Saboteur Curse 1 Curse 8 10
Saboteur Daze 1 Daze 10 13
Sentinel Deathward Auto - 9 12
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Techniques: Which Sazh can learn – 6 shown
Quest techniques are earned during the course of the game rather than through the crystarium
Name
The amount of TP required to use this technique
TP Cost
Elemental techniques may be more or less effective depending on the resistances and vulnerabilities of the target
Element
The crystarium stage at which this character can learn this technique
Crystarium
The chapter in which this technique first becomes available to this character
Chapter
Summon 3 - - 8
Libra 1 - Ravager 1 3
Renew 2 - Ravager 6 8
Quake 1 Earth Commando 4 6
Dispelga 1 - Ravager 8 10
Stopga 1 - Synergist 9 12