Crystariums: For Fang – 6 shown
Role
The chapter in which this role's crystarium first becomes available to this character
Chapter
Type
Secondary crystariums are structured more simply than primary crystariums and do not become available until chapter 10
View
Commando 7 Primary View Crystarium
Ravager 10 Secondary View Crystarium
Sentinel 7 Primary View Crystarium
Saboteur 7 Primary View Crystarium
Synergist 10 Secondary View Crystarium
Medic 10 Secondary View Crystarium
Weapons: Usable by Fang – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Shamanic Spear Enfeeblement - 47–187 Magic Damper 23,000 gil
11,500 gil
4 800+116/lv 20 38,040 Heretic's Halberd Lv.15 Uraninite 11
Dragonhorn Fettered Magic 169–385 - Ethereal Mantle -
33,735 gil
6 2,076+138/lv 40 190,680 Kain's Lance Lv.25 Trapezohedron 11
Kain's Lance Fettered Magic 287–962 - - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Heretic's Halberd Hindrance - 162–370 Magic Damper -
34,030 gil
6 1,500+168/lv 40 191,040 Kain's Lance Lv.25 Trapezohedron 11
Kain's Lance Hindrance - 266–941 - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Gae Bolg Improved Counter 23–103 12–92 Buff Duration 13,100 gil
6,550 gil
5 1,500+215/lv 20 70,850 Gungnir Lv.17 Scarletite 7
Kain's Lance Improved Counter II 240–642 240–642 - -
79,402 gil
11 4,400+275/lv 99 1,769,625 - - 11
Gungnir Improved Counter II 110–230 100–220 Buff Duration -
25,430 gil
8 2,600+232/lv 40 284,960 Kain's Lance Lv.33 Trapezohedron 9
Pandoran Spear Improved Debilitation 20–100 31–151 Buff Duration 16,200 gil
8,100 gil
5 1,500+215/lv 20 70,850 Calamity Spear Lv.16 Scarletite 9
Kain's Lance Improved Debilitation II 226–616 310–830 - -
89,555 gil
11 4,400+275/lv 99 1,769,625 - - 11
Calamity Spear Improved Debilitation II 97–222 143–318 Buff Duration -
28,935 gil
8 3,000+240/lv 40 307,200 Kain's Lance Lv.35 Trapezohedron 9
Kain's Lance Stagger Lock 381–921 381–921 - -
121,875 gil
11 4,400+275/lv 99 1,769,625 - - 11
Venus Gospel Stagger Lock 138–390 138–390 Random: Instant Chain -
41,418 gil
6 1,500+168/lv 60 387,360 Kain's Lance Lv.40 Trapezohedron 11
Taming Pole Stagger Lock 23–148 23–148 Random: Instant Chain 27,000 gil
13,500 gil
4 800+116/lv 25 54,800 Venus Gospel Lv.19 Uraninite 11
Punisher Stagger: TP Charge 20–100 31–151 Magic Wall 31,000 gil
15,500 gil
5 1,500+215/lv 20 70,850 Banescissor Spear Lv.17 Scarletite 12
Kain's Lance Stagger: TP Charge II 182–517 262–731 - -
120,125 gil
11 4,400+275/lv 99 1,769,625 - - 12
Banescissor Spear Stagger: TP Charge II 102–222 150–318 Magic Wall -
48,700 gil
8 2,600+232/lv 40 284,960 Kain's Lance Lv.33 Trapezohedron 12
Dragoon Lance Stifled Magic 39–179 - Ethereal Mantle 230,000 gil
11,500 gil
4 800+116/lv 20 38,040 Dragonhorn Lv.14 Uraninite 11
Kain's Lance - 375–753 152–314 - -
98,550 gil
11 4,400+275/lv 99 1,769,625 - - 11
Glaive - 96–300 35–137 Physical Wall -
11,196 gil
5 1,500+215/lv 60 470,550 Kain's Lance Lv.46 Trapezohedron 7
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Abilities: Which Fang can learn – 72 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which this character can learn this ability
Stage
The chapter in which this ability first becomes available to this character
Chapter
Commando Adrenaline Auto - 5 7
Ravager Aero 1 Wind 3 10
Ravager Aeroga All Wind 9 12
Ravager Aerora 3 Wind 8 10
Ravager Aquastrike 1 Water 5 10
Commando Attack 1 - 1 7
Commando Blindside Auto - 8 10
Commando Blitz 2 - 3 7
Ravager Blizzara 2 Ice 6 10
Ravager Blizzard 1 Ice 2 10
Synergist Boon Auto - 9 12
Synergist Bravera 2 Bravery 2 10
Sentinel Challenge 1 Provoke 7 10
Sentinel Counter Auto - 7 10
Medic Cura 2 - 9 12
Medic Cure 1 - 1 10
Saboteur Curse 1 Curse 6 9
Saboteur Cursega 3 Curse 6 9
Saboteur Daze 1 Daze 8 10
Saboteur Dazega 3 Daze 8 10
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Techniques: Which Fang can learn – 6 shown
Quest techniques are earned during the course of the game rather than through the crystarium
Name
The amount of TP required to use this technique
TP Cost
Elemental techniques may be more or less effective depending on the resistances and vulnerabilities of the target
Element
The crystarium stage at which this character can learn this technique
Crystarium
The chapter in which this technique first becomes available to this character
Chapter
Summon 3 - - 10
Libra 1 - Commando 1 7
Renew 2 - Sentinel 6 9
Quake 1 Earth Sentinel 5 7
Dispelga 1 - Sentinel 8 10
Stopga 1 - Saboteur 9 12