Accessory Bonus by Level
Level Ability EXP Cost EXP to Master Value
1 HP: +200 0 10,340 1,800 gil
2 HP: +208 440 9,900 1,893 gil
3 HP: +216 572 9,328 1,986 gil
4 HP: +224 704 8,624 2,079 gil
5 HP: +232 836 7,788 2,172 gil
6 HP: +240 968 6,820 2,265 gil
7 HP: +248 1,100 5,720 2,358 gil
8 HP: +256 1,232 4,488 2,451 gil
9 HP: +264 1,364 3,124 2,544 gil
10 HP: +272 1,496 1,628 2,637 gil
HP: +280 1,628 - 2,730 gil
Accessories: Which can be Dismantled into Titanium Bangle – 1 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list
Dismantled To
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Mythril Bangle HP: +X 300–450 High HP: Power Surge 15,000 gil
7,500 gil
6 720+228/lv 15 34,740 12 Carburetors, 6 Superconductors, Titanium Bangle 7