Tamed Monsters – 164 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Munchkin Commando 2 Biological 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Cactrot Medic 3-5 Biological 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuaroni Commando 3-5 Biological 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Metallicactuar Commando 4-5 Biological 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Cactuar Commando 3-5 Biological 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Chichu Commando 2-5 Biological 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Nanochu Synergist 3-4 Biological 40 114 116 582 3 90 40 368 601 2,866 149,000 gil Meteorite ×1.50 90 s
Microchu Synergist 3-5 Biological 45 355 241 1,659 3 90 45 711 817 7,202 328,400 gil Mimicking Screech ×1.80 205 s
Sahagin Prince Synergist 3-5 Biological 45 37 34 817 3 130 45 492 367 4,050 328,400 gil Abyssal Breath ×1.08 100 s
Apkallu Commando 3-5 Biological 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Swampmonk Ravager 3-5 Biological 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Oannes Synergist 2-4 Biological 45 33 30 688 3 130 45 390 348 3,436 199,000 gil High Dive ×1.10 90 s
Gancanagh Ace Synergist 3-4 Biological 40 181 352 2,382 3 80 40 365 702 5,289 149,000 gil Neo Goblin Rush ×1.50 90 s
Gancanagh Saboteur 3 Biological 20 208 171 2,814 3 75 20 891 186 4,668 52,800 gil Goblin Rush ×2.40 150 s
Buccaboo Ace Ravager 3-4 Biological 40 109 203 1,718 3 75 40 604 639 6,455 149,000 gil Spirit Infusion - 150 s
Buccaboo Ravager 3 Biological 20 113 93 1,466 3 75 20 475 336 4,639 52,800 gil Batter Up ×2.20 120 s
Major Moblin Sentinel 3-5 Biological 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Moblin Commando 2 Biological 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Munchkin Boss Ravager 3-4 Biological 40 104 193 1,519 3 75 40 369 633 6,049 149,000 gil Neo Goblin Rush ×3.00 165 s
Seeping Brie Commando 2-5 Biological 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
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