Items: Which Grant or Remove KO – 2 shown
Rare items cannot be purchased but may be dropped by monsters; unique items must be found or otherwise earned; key items are unique and have special uses; DLC items are only available if you have the relevant content
Name
Type
The cost to buy this item; prices in gil are purchased from Chocolina, while prices in coins are purchased with Casino Coins in Serendipity
Price
Value
The status effects removed by this item, if any
Removed Status
The status effects granted by this item, if any
Granted Status
Phoenix Down Item 1,600 gil
or 400 coins
500 gil KO Protect, Shell
Phoenix Blood Item 1,600 coins 1,600 gil KO Haste
Abilities: Which Grant or Remove KO – 1 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Role Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Raise Medic Magic 3 - KO Yes - +1.16 1 - -
Monsters: Weak against KO – 48 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this status effect; a typical monster has 70% vulnerability to any given status effect; above 80% is considered a weakness, while a percentage below 60% is considered a vulnerability; some monsters are completely immune to certain status ailments
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Ceratosaur Feral Creatures Terraquatic 1,860 42 6 0 120.0% 6 35 70 5 Weakness 30 Saboteur (grade 1) 20% 100% Potent Sliver 25% Moistened Scale 5%
Hedge Frog Feral Creatures Terraquatic 6,100 114 114 10 130.0% 10 40 63 5 Weakness 50 Saboteur (grade 3) 10% 100% Potent Essence 15% Mana Crystal 2%
Microchu Feral Creatures Ochu 14,884 137 137 20 200.0% 38 64 108 5 Weakness 30 Synergist (grade 3) 10% 100% Potent Crystal 30% Sunpetal 5%
Frag Leech Militarized Units Leech 3,250 180 58 25 200.0% 40 60 72 5 Weakness 20 Commando (grade 2) 15% 100% Potent Chip 30% Molted Tail 5%
Zwerg Metrodroid Militarized Units Zwerg Droid 4,530 64 64 25 130.0% 12 80 130 10 Weakness 20 Ravager (grade 2) 20% 100% Vitality Engine 20% Iron Shell 5%
Bloodfang Bass Feral Creatures Terraquatic 2,531 89 89 30 125.0% 11 24 54 5 Weakness 30 Ravager (grade 3) 10% 100% Power Sliver 25% Millerite 5%
Triffid Feral Creatures Stalker 7,604 50 150 30 200.0% 43 60 120 15 Immune 30 Synergist (grade 2) 20% 100% Potent Sliver 20% Molted Tail 5%
Pitterpatter Feral Creatures Terraquatic 7,610 60 108 30 160.0% 26 60 135 5 Weakness 30 Saboteur (grade 3) 10% 100% Power Sliver 20% Power Orb 5%
Xolotl Feral Creatures Woodwraith 105,000 560 720 33 300.0% 90 350 800 40 Immune 100 Sentinel (grade 3) 3% 100% Mana Orb 30% Moonblossom Seed 5%
Luminous Puma Militarized Units Razorclaw 3,210 180 140 50 200.0% 60 76 136 10 Weakness 20 Synergist (grade 3) 20% 100% Potent Sliver 30% Iron Shell 5%
Vespid Soldier Militarized Units Vespid 3,650 56 72 50 150.0% 30 100 110 10 Immune 30 Commando (grade 3) 15% 100% Mana Engine 30% Abominable Wing 5%
Cactuaroni Feral Creatures Cactuar 777,777 20 20 50 777.0% 406 1,000 - 50 Weakness 30 Commando (grade 3) 5% 100% Potent Essence 20% Chocobo Tail Feather 5%
Goblin Feral Creatures Goblin 3,850 91 45 50 150.0% 30 50 65 5 Weakness 30 Commando (grade 1) 30% 100% Remedy 60% - -
Miquiztli Feral Creatures Woodwraith 55,400 320 500 50 300.0% 120 350 800 40 Immune 100 Synergist (grade 3) 3% 100% Vitality Orb 30% Moonblossom Seed 5%
Chunerpeton Feral Creatures Terraquatic 7,260 89 89 60 180.0% 60 38 86 5 Weakness 30 Commando (grade 3) 10% 100% Vitality Sliver 30% Mana Droplet 5%
Goblin Chieftan Feral Creatures Goblin 8,880 220 150 66 200.0% 88 135 160 25 Weakness 30 Sentinel (grade 2) 15% 100% Potent Droplet 20% Mana Sliver 5%
Gahongas Feral Creatures Demon 4,500 33 120 66 200.0% 88 58 60 15 Weakness 50 Synergist (grade 1) 20% 100% Mana Sliver 25% Shattered Bone 5%
Gandayaks Feral Creatures Demon 6,800 150 - 66 200.0% 88 72 84 15 Weakness 50 Commando (grade 2) 25% 100% Power Sliver 33% Shattered Bone 5%
Mud Frog Feral Creatures Terraquatic 36,600 257 257 70 160.0% 60 107 167 15 Weakness 50 Ravager (grade 3) 10% 100% Potent Essence 15% Power Crystal 2%
Narasimha Feral Creatures Behemoth 50,000 712 712 70 600.0% 500 2,000 2,200 40 Resistant 80 Commando (grade 3) 10% 100% Potent Sliver 20% Chronomist 2%
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Monsters: Resistant to KO – 91 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this status effect; a typical monster has 70% vulnerability to any given status effect; above 80% is considered a weakness, while a percentage below 60% is considered a vulnerability; some monsters are completely immune to certain status ailments
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Fachan Feral Creatures Spook 2,400 25 85 0 150.0% 15 40 85 5 Weakness 20 Synergist (grade 2) 25% 55% Mana Sliver 25% Scaled Wing 5%
Clione Rift Beasts Vermin 1,980 65 65 0 200.0% 30 40 54 5 Weakness 20 Synergist (grade 2) 20% 55% Potent Droplet 25% Power Sliver 5%
Metal Gigantuar Feral Creatures Cactuar 7,777 10,000 10,000 0 777.0% 203 2,000 - 95 Immune 30 Sentinel (grade 4) 3% Immune Potent Booster 30% Hermes Sandals 5%
Left Manipulator Special Fal'Cie 16,320 276 183 0 150.0% 15 - - 95 Immune 500 - - Immune Power Generator 50% - -
Right Manipulator Special Fal'Cie 16,320 276 183 0 150.0% 15 - - 95 Immune 500 - - Immune Power Generator 50% - -
Unsaganashi Feral Creatures Spook 2,400 25 85 0 150.0% 15 40 85 5 Weakness 20 Saboteur (grade 2) 25% 55% Mana Sliver 25% Scaled Wing 5%
Wladislaus Cie'th Shambling Cie'th 60,010 1,014 1,014 10 - 300 200 360 25 Resistant 30 - - Immune Mana Generator 20% Supporter's Amethyst 2%
Right Foreleg Feral Creatures Oretoise 416,000 2,228 2,228 20 450.0% 131 - - 95 Immune 0 - - Immune - - - -
Left Foreleg Feral Creatures Oretoise 416,000 2,228 2,228 20 450.0% 131 - - 95 Immune 0 - - Immune - - - -
Metallicactuar Feral Creatures Cactuar 2,500 33 33 25 250.0% 60 1,000 - 95 Weakness 30 Commando (grade 4) 2% Immune Potent Booster 20% Hermes Sandals 5%
Chelicerata Rift Beasts Vermin 6,820 72 120 25 200.0% 40 70 72 15 Weakness 30 Saboteur (grade 2) 20% 55% Potent Sliver 20% Mana Sliver 10%
Mánagarmr Feral Creatures Beast 63,540 420 912 33 500.0% 179 200 600 40 Weakness 30 Commando (grade 3) 10% 50% Potent Essence 20% Spined Horn 5%
Pacos Luvulite Rift Beasts Crystalspawn 250,400 190 190 40 200.0% 50 - - 95 Immune 500 - - Immune Scarletite 30% Platinum Ingot 1%
Yomi Cie'th Undying 1,200,000 705 705 40 300.0% 100 20,000 48,000 95 Immune 1000 - - Immune Tear of Woe 40% Trapezohedron 5%
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Immune Phoenix Down 50% - -
Proto Fal'cie Adam Special Fal'Cie 212,160 144 72 40 200.0% 50 - - 85 Immune 500 - - Immune Gold Nugget 50% - -
Pacos Amethyst Rift Beasts Crystalspawn 250,400 190 190 40 200.0% 50 - - 95 Immune 500 - - Immune Scarletite 30% Platinum Ingot 1%
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Immune Phoenix Down 50% - -
Proto Fal'cie Adam Special Fal'Cie 551,200 288 192 40 200.0% 50 - - 95 Immune 500 - - Immune Vitality Generator 50% - -
Taxim Cie'th Shambling Cie'th 13,500 135 175 50 200.0% 60 100 50 25 Immune 50 - - Immune Tear of Remorse 30% Begrimed Claw 5%
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