Monsters – 245 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Dreadnought Ancient Automata Armament 220,320 532 532 80 200.0% 150 540 1,215 35 Resistant 1 Commando (grade 3) 5% Vitality Booster 20% Power Booster 5% Deprotect, Deshell, Dispel, Wound
Bomb Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 30% Fire Aegis 2% Ice, Dispel, KO, Wound
Circuitron Ancient Automata Bomb 12,500 200 200 90 150.0% 150 35 121 5 Immune 25 Ravager (grade 2) 10% Cobaltite 15% Lightning Aegis 2% -
Cloudburst Ancient Automata Bomb 8,922 211 148 90 150.0% 150 54 111 5 Immune 150 Ravager (grade 3) 10% Mana Chip 30% Thrust Bearing 5% Fire, Dispel, Wound
Cryohedron Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 20% Ice Aegis 2% Fire, Dispel, KO, Wound
Debris Ancient Automata Bomb 20,074 211 492 80 140.0% 60 96 196 15 Immune 20 Ravager (grade 4) 10% Mana Chip 30% Thrust Bearing 5% Dispel, Wound
Grenade Ancient Automata Bomb 41,480 206 206 95 150.0% 300 120 396 10 Immune 20 Ravager (grade 2) 10% Power Booster 20% Cobaltite 5% Physical, Dispel, Wound
Tempest Ancient Automata Bomb 18,700 340 340 60 200.0% 75 120 342 5 Immune 35 Ravager (grade 2) 10% Rhodochrosite 25% Wind Aegis 2% Wound
Centaurion Blade Ancient Automata Centaurion 32,640 642 3,852 80 200.0% 150 - - 85 Immune 0 - - - - - - Fire, Dispel, KO, Wound
Immortal Ancient Automata Centaurion 326,400 482 482 80 200.0% 150 1,200 2,880 85 Resistant 80 - - Indrajit 10% Romulus & Remus 5% Fire, Dispel, KO, Wound
Hoplite Ancient Automata Combat Engineer 1,200 90 - 50 200.0% 60 22 65 25 Weakness 30 Commando (grade 1) 15% Potent Bolt 40% Radial Bearing 5% Ice, Wound
Scutari Ancient Automata Combat Engineer 9,447 148 148 30 190.0% 39 56 101 10 Weakness 20 Commando (grade 2) 10% Power Bolt 30% Power Chip 5% Lightning, Dispel, Wound
Testudo Ancient Automata Combat Engineer 32,800 211 148 70 250.0% 150 96 254 25 Weakness 20 Synergist (grade 3) 10% Mana Chip 25% Thrust Bearing 5% Dispel, Wound
Pulsework Gladiator Ancient Automata Pulsework Soldier 26,503 296 422 80 180.0% 120 100 240 95 Immune 30 Sentinel (grade 3) 10% Vitality Chip 20% Thrust Bearing 5% Imperil, Dispel, Wound
Pulsework Knight Ancient Automata Pulsework Soldier 1,200 90 45 66 200.0% 88 32 85 85 Immune 50 Sentinel (grade 1) 15% Potent Bolt 33% Radial Bearing 5% Dispel, Wound
Pulsework Soldier Ancient Automata Pulsework Soldier 850 75 - 0 200.0% 30 18 50 85 Immune 51 Sentinel (grade 1) 15% Potion 33% Iron Bangle 5% Dispel, Wound
Fomoire Cie'th Shambling Cie'th 882,500 1,520 - 50 400.0% 180 800 1,920 85 Weakness 30 - - Power Crystal 20% Defender's Topaz 2% Fire, Ice, Lightning, Wind, Dispel, Wound
Geiseric Cie'th Shambling Cie'th 236,160 2,954 2,954 80 142.0% 63 1,000 5,000 85 Weakness 200 - - Tear of Remorse 20% Gold Bangle 5% Fire, Ice, Lightning, Wind, Debrave, Defaith, Dispel, Wound
Geiseric's Fist Cie'th Shambling Cie'th 23,616 2,954 2,954 80 142.0% 63 - - 100 Immune 0 - - - - - - Fire, Ice, Lightning, Wind, Dispel, Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind
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