Monsters – 245 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Yellow Miniflan Feral Creatures Flan 4,000 15 35 90 120.0% 60 25 50 10 Weakness 1000 - - Vitality Essence 100% - - Ice, Imperil, Dispel, Wound
Tezcatlipoca Feral Creatures Woodwraith 276,000 1,200 2,400 75 500.0% 480 - 10,000 95 Immune 1000 Sentinel (grade 3) 3% Moonblossom Seed 100% Unicorn Horn 2% KO
Twilight Odin Special Eidolon 706,000 435 304 80 300.0% 300 - - 95 Immune 1000 - - Martyr's Badge 100% - - -
Gorgyra Cie'th Undying 848,000 235 352 80 300.0% 300 - - 20 Immune 1000 - - Tear of Woe 100% - - Fire, Ice, Lightning, Wind, Wound
Ugallu Feral Creatures Beast 141,200 254 724 90 160.0% 180 450 1,013 95 Immune 1000 - - Vitality Orb 100% - - KO, Wound
Paradox Alpha Militarized Units Giant 4,920 110 55 90 200.0% 300 100 150 100 Immune 51 - - Phoenix Down 100% Magician's Mark 5% Deprotect, Deshell, Dispel, Wound
Atlas Militarized Units Giant 156,000 1,500 750 80 900.0% 1,200 500 1,000 100 Immune 51 - - Potent Generator 100% Gold Bangle 5% Dispel, Wound
Black Miniflan Feral Creatures Flan 4,000 15 35 90 120.0% 60 25 50 10 Weakness 1000 - - Power Essence 100% - - Fire, Ice, Lightning, Wind, Imperil, Dispel, Wound
Caius Ballad Special Protector 5,000 62 62 50 150.0% 30 - - 95 Immune 51 - - Martyr's Emblem 100% - - Wound
Pink Miniflan Feral Creatures Flan 4,000 15 35 90 120.0% 60 25 50 10 Weakness 1000 - - Potent Essence 100% - - Fire, Imperil, Dispel, Wound
Kalavinka Militarized Units Annihilator 182,400 440 440 95 150.0% 300 120 200 90 Immune 1000 - - Potent Orb 100% - - Wound
Gigantuar Feral Creatures Cactuar 100,000 1,000 1,000 100 777.0% 20,310 1,200 2,160 85 Immune 1000 Synergist (grade 4) 100% Potent Crystal 100% - - Fire, Physical, Magic, Dispel, Wound
Gogmagog Rift Beasts Voidborn 146,400 307 155 55 200.0% 67 300 450 95 Immune 500 - - Potent Orb 100% - - -
Gogmagog Rift Beasts Voidborn 4,200 70 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Gogmagog Rift Beasts Voidborn 4,200 110 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Twilight Odin Special Eidolon 706,000 304 203 50 300.0% 120 - - 95 Immune 1000 Commando (grade 3) - Martyr's Badge 100% - - -
Blue Miniflan Feral Creatures Flan 4,000 15 35 90 120.0% 60 25 50 10 Weakness 1000 - - Mana Essence 100% - - Lightning, Imperil, Dispel, Wound
Atlas Militarized Units Giant 156,000 150 75 80 200.0% 150 500 600 100 Immune 51 - - Potent Bolt 100% Silver Bangle 5% Fire, Ice, Dispel, Wound
Feral Behemoth Feral Creatures Behemoth 32,000 560 480 80 300.0% 300 300 360 40 Resistant 151 Commando (grade 2) 10% Potent Sliver 75% Power Chip 5% Dispel, KO, Wound
Goblin Feral Creatures Goblin 3,850 91 45 50 150.0% 30 50 65 5 Weakness 30 Commando (grade 1) 30% Remedy 60% - - Dispel, KO, Wound
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