Monsters: Which drop Tear of Woe – 5 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Yomi Cie'th Undying 1,200,000 705 705 40 300.0% 100 20,000 48,000 95 Immune 1000 - - Tear of Woe 40% Trapezohedron 5% Curse, Wound
Cocytus Cie'th Winged Cie'th 28,640 50 50 70 300.0% 200 200 - 85 Immune 200 - - Tear of Remorse 20% Tear of Woe 3% Wind, Dispel, Wound
Nelapsi Cie'th Winged Cie'th 3,349 95 80 50 200.0% 60 80 80 25 Immune 30 - - Tear of Remorse 20% Tear of Woe 2% -
Zenobia Cie'th Undying 209,920 148 148 50 300.0% 120 - - 25 Immune 1000 - - Tear of Woe 30% - - Wound
Gorgyra Cie'th Undying 848,000 235 352 80 300.0% 300 - - 20 Immune 1000 - - Tear of Woe 100% - - Fire, Ice, Lightning, Wind, Wound
Weapons: Which Require Tear of Woe for Purchase – 2 shown
Special weapons require components to be purchased; unique weapons must be discovered rather than purchased; exceptional weapons are unique weapons of great power; DLC weapons are only available if you have the relevant content
Name
Party Member Strength Magic Passive Ability
Some weapons may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
Price
The components you will need to purchase this weapon from Chocolina, in addition to the price in gil
Components
Value
Rune Feather Serah 23 32 ATB Rate: +30% Strength + Magic 1,520 gil Abominable Wing, Tear of Woe ×3 760 gil
Sargatanas Noel 32 23 ATB Rate: +30% Damage Wall 1,520 gil Abominable Wing, Tear of Woe ×3 760 gil
Accessories: Which Require Tear of Woe for Purchase – 18 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Delicate Gold Bangle 55 HP: +23% High HP: Power Surge 6,300 gil Tear of Woe, Gold Bangle 3,150 gil
Delicate Brawler's Wristband 40 Strength: +14% Vampiric Strike 6,000 gil Tear of Woe, Brawler's Wristband 3,000 gil
Durable Magician's Mark 35 Magic: +12% Buff Duration 500 gil Tear of Woe, Magician's Mark 250 gil
Delicate General's Belt 55 Resist Physical: +21% Siphon Damage 2,700 gil Tear of Woe ×2, General's Belt 1,350 gil
Delicate Witch's Bracelet 55 Resist Magic: +21% Buff: Duration 2,700 gil Tear of Woe ×2, Witch's Bracelet 1,350 gil
Delicate Royal Armlet 50 Enervation 7%,
Resist Damage: +10%
Improved Raise 2,500 gil Tear of Woe ×2, Royal Armlet 1,250 gil
Delicate Blaze Ring 65 Resist Fire: +40% Ice Damage 6,300 gil Tear of Woe ×2, Blaze Ring 3,150 gil
Delicate Icicle Ring 65 Resist Ice: +40% Fire Damage 6,300 gil Tear of Woe, Icicle Ring 3,150 gil
Delicate Fulmen Ring 65 Resist Lightning: +40% Wind Damage 6,300 gil Tear of Woe, Fulmen Ring 3,150 gil
Delicate Gale Ring 65 Resist Wind: +40% Lightning Damage 6,300 gil Tear of Woe ×2, Gale Ring 3,150 gil
Delicate Fire Aegis 50 Random: Nullify Fire Ice Damage 5,000 gil Tear of Woe, Fire Aegis 2,500 gil
Delicate Ice Aegis 50 Random: Nullify Ice Fire Damage 5,000 gil Tear of Woe, Ice Aegis 2,500 gil
Delicate Lightning Aegis 50 Random: Nullify Lightning Wind Damage 5,000 gil Tear of Woe, Lightning Aegis 2,500 gil
Delicate Wind Aegis 50 Random: Nullify Wind Lightning Damage 5,000 gil Tear of Woe, Wind Aegis 2,500 gil
Delicate Entite Ring 50 Enervation 7%,
Resist Elements: +13%
- 6,000 gil Tear of Woe, Entite Ring 3,000 gil
Delicate Ribbon 70 Resilience: +20% - 10,000 gil Tear of Woe, Ribbon 5,000 gil
Delicate Hermes Sandals 25 Critical: Weak Haste Low HP: Power Surge 10,000 gil Tear of Woe, Hermes Sandals 5,000 gil
Delicate Collector Catalog 50 Gilfinder,
Item Scavenger
- 20,000 gil Tear of Woe, Collector Catalog 10,000 gil