Shop Items: Potion – 1 shown
Category
This item will not be sold by Chocolina until you have reached this time period; even items exclusively sold in other time periods may require you to venture further in your quest before they become available
Trigger Time Period
Items in the 'Special' category are only sold by Chocolina in a single time period, indicated here; items in other categories are available for sale in all time periods after they initially become available
Exclusively Sold In
Items Bresha Ruins -005 AF- -
Items of Interest: Potion – 17 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period
Area Notes
Treasure Potion Augusta Tower -200 AF- AI Nucleus Appears after battles with Proto fal'Cie Adam if you answered less than three live triggers
Treasure Potion ×3 Augusta Tower -200 AF- AI Nucleus On the north side of the area
Treasure Potion ×2 Augusta Tower -300 AF- 14th Floor Use Moogle Throw from the central area to the east end of the northern platform
Treasure Potion ×2 Bresha Ruins -005 AF- Echoes of the Past Southeastern path
Treasure Potion Bresha Ruins -005 AF- Lamentable Rest After finding the Giant's Artefact, if you answered less than five live triggers
Treasure Potion ×3 New Bodhum -003 AF- Winding Way Near starting ledge
Treasure Potion New Bodhum -Year Unknown- Town Square Appears near the rocks after talking to Snow if you answered less than four live triggers
Treasure Potion New Bodhum -003 AF- NORA House After finding the Giant's Artefact, if you answered less than eleven live triggers
Treasure Potion New Bodhum -003 AF- NORA House After discovering the gate, if you answered less than five live triggers
Treasure Potion ×3 New Bodhum -003 AF- NORA House In starting inventory
Treasure Potion Oerba -200 AF- Village Proper Given after opening the gate, if you answered less than two live triggers
Treasure Potion Sunleth Waterscape -300 AF- Overgrown Forest Appears on the path if you answered less than two live triggers
Treasure Potion ×3 The Archylte Steppe -Year Unknown- Plains of Eternity Just below the building Tipur is in
Treasure Potion The Archylte Steppe -Year Unknown- Sanctorium Appears after battle with Faeryl if you answered no live triggers
Treasure Potion The Void Beyond -Year Unknown- Walk of Time Appears after talking to the second Yeul if you answered less than two live triggers
Treasure Potion Yaschas Massif -01X AF- The Paddraean Archaeopolis Found in the control room, if you answered less than three live triggers
Treasure Potion Yaschas Massif -010 AF- The Pass of Paddra Given after opening the gate, if you answered less than six live triggers
Chocobo Races: Where Potion is Won – 2 shown
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance Class RP Cost
The number of coins won by finishing this race in each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Hanging Edge Classic Standard 600m Cocoon 10 RP 30/15/8/4/2 Potion
Bodhum Derby Standard 1200m Cocoon 10 RP 30/15/8/4/2 Potion
Monsters: Which drop Potion – 7 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Nekton Rift Beasts Vermin 180 7 7 0 110.0% 3 4 10 5 Weakness 30 Ravager (grade 1) 15% Potion 10% Phoenix Down 5% Dispel, Wound
Meonekton Rift Beasts Vermin 960 15 21 0 110.0% 3 12 20 15 Immune 30 Commando (grade 1) 15% Potion 15% Phoenix Down 5% Dispel, Wound
Gorgonopsid Feral Creatures Beast 950 22 15 50 200.0% 60 28 35 15 Weakness 30 Commando (grade 1) 15% Potion 33% Power Wristband 5% Fire, Wound
Spiceacilian Feral Creatures Terraquatic 130 30 - 75 200.0% 120 8 10 5 Weakness 30 Ravager (grade 1) 20% Potion 10% Potion 5% Lightning, Dispel, Wound
Tabasco Toad Feral Creatures Terraquatic 1,260 30 20 75 200.0% 120 50 70 15 Weakness 30 Ravager (grade 1) 15% Potion 15% Phoenix Down 5% Lightning, Dispel, Wound
Pulsework Soldier Ancient Automata Pulsework Soldier 850 75 - 0 200.0% 30 18 50 85 Immune 51 Sentinel (grade 1) 15% Potion 33% Iron Bangle 5% Dispel, Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind