Items of Interest: Cie'th Tear – 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Treasure Cie'th Tear ×3 Oerba -200 AF- Village Proper Along the northern path, west of the gate
Monsters: Which drop Cie'th Tear – 3 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Chonchon Cie'th Winged Cie'th 2,249 33 55 90 200.0% 300 44 52 5 Immune 20 - - Painkiller 13% Cie'th Tear 5% Magic, KO
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind
Seeker Cie'th Unusual Cie'th 3,549 33 100 90 200.0% 300 44 52 5 Weakness 20 - - Holy Water 13% Cie'th Tear 5% Magic, KO
Accessories: Which Require Cie'th Tear for Purchase – 11 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Delicate Iron Bangle 25 HP: +8% High HP: Power Surge 450 gil Cie'th Tear ×2, Iron Bangle 225 gil
Delicate Silver Bangle 40 HP: +13% High HP: Power Surge 750 gil Cie'th Tear ×2, Silver Bangle 375 gil
Delicate Power Wristband 25 Strength: +8% Vampiric Strike 1,500 gil Cie'th Tear ×2, Power Wristband 750 gil
Delicate Magician's Mark 25 Magic: +8% Buff Duration 1,500 gil Cie'th Tear ×2, Magician's Mark 750 gil
Delicate Shaman's Mark 40 Magic: +14% Buff Duration 6,000 gil Cie'th Tear ×2, Shaman's Mark 3,000 gil
Delicate Black Belt 30 Resist Physical: +11% Siphon Damage 750 gil Cie'th Tear ×2, Black Belt 375 gil
Delicate Rune Bracelet 30 Resist Magic: +11% Buff: Duration 750 gil Cie'th Tear ×2, Rune Bracelet 375 gil
Delicate Ember Ring 50 Resist Fire: +29% Ice Damage 1,500 gil Cie'th Tear ×2, Ember Ring 750 gil
Delicate Frost Ring 50 Resist Ice: +29% Fire Damage 1,500 gil Cie'th Tear ×2, Frost Ring 750 gil
Delicate Spark Ring 50 Resist Lightning: +29% Wind Damage 1,500 gil Cie'th Tear ×2, Spark Ring 750 gil
Delicate Zephyr Ring 50 Resist Wind: +29% Lightning Damage 1,500 gil Cie'th Tear ×2, Zephyr Ring 750 gil