Abilities: Wind-based – 9 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Role Type ATB Cost
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Aero Ravager Magic 1 - Yes ×1.00 +10.00 1 - 15
Aerora Ravager Magic 2 - Yes ×1.50 +18.00 1 - 15
Aeroga Ravager Magic 3 - Yes ×2.20 +26.00 1 - 15
Galestrike Ravager Physical 1 - No ×1.05 +10.00 1 - 25
Aero Blitz Ravager Physical 2 - No ×1.50 +10.00 1 - 25
WindstormDLC Ravager Physical 2 - No - - - - -
BladestormDLC Ravager Physical 4 - No - - - - -
Felgust Ravager Automatic Auto - No - - - - -
Head Twister Magic - - No - - 1 - -
Monsters: Weak against Wind – 39 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Mánagarmr Feral Creatures Beast 63,540 420 912 33 500.0% 179 200 600 40 Weakness 30 Commando (grade 3) 10% Weakness Potent Essence 20% Spined Horn 5%
Hedge Frog Feral Creatures Terraquatic 6,100 114 114 10 130.0% 10 40 63 5 Weakness 50 Saboteur (grade 3) 10% Weakness Potent Essence 15% Mana Crystal 2%
Ceratosaur Feral Creatures Terraquatic 1,860 42 6 0 120.0% 6 35 70 5 Weakness 30 Saboteur (grade 1) 20% Weakness Potent Sliver 25% Moistened Scale 5%
Ceratoraptor Feral Creatures Terraquatic 8,660 50 60 75 150.0% 60 60 100 5 Weakness 30 Ravager (grade 1) 20% Weakness Potent Sliver 33% Moistened Scale 5%
Fachan Feral Creatures Spook 2,400 25 85 0 150.0% 15 40 85 5 Weakness 20 Synergist (grade 2) 25% Weakness Mana Sliver 25% Scaled Wing 5%
Yaksha Feral Creatures Demon 11,000 110 25 50 300.0% 120 90 200 30 Weakness 30 Commando (grade 3) 15% Weakness Power Engine 20% Rhodochrosite 5%
Shaguma Feral Creatures Demon 8,820 286 25 75 500.0% 480 216 480 25 Weakness 100 Commando (grade 2) 5% Weakness Power Engine 30% Power Booster 5%
Dendrobium Feral Creatures Stalker 6,930 85 85 66 200.0% 88 50 55 25 Immune 50 Saboteur (grade 1) 10% Weakness Antidote 15% Pot Shard 5%
Vouivre Feral Creatures Wyvern 34,560 450 380 70 250.0% 150 90 480 40 Immune 50 Commando (grade 2) 5% Weakness Potent Sliver 40% Molted Tail 5%
Flanbanero Feral Creatures Flan 5,694 80 170 90 200.0% 300 85 120 20 Weakness 50 Ravager (grade 2) 15% Weakness Potent Sliver 30% Vitality Sliver 10%
Seeping Brie Feral Creatures Flan 13,420 286 172 90 130.0% 90 110 281 40 Weakness 50 Commando (grade 2) 10% Weakness Vitality Sliver 20% Potent Orb 5%
Flangonzola Feral Creatures Flan 11,388 160 170 95 200.0% 600 210 231 20 Weakness 60 Commando (grade 3) 10% Weakness Vitality Sliver 20% Chronomist 2%
Flandit Feral Creatures Flan 5,600 130 90 90 200.0% 300 100 120 20 Weakness 50 Sentinel (grade 2) 10% Weakness Potent Sliver 30% Power Sliver 10%
Miniflan Feral Creatures Flan 4,000 15 35 90 130.0% 90 25 50 5 Weakness 20 Commando (grade 1) 33% Weakness Potent Droplet 30% Vitality Sliver 5%
Black Miniflan Feral Creatures Flan 4,000 15 35 90 120.0% 60 25 50 10 Weakness 1000 - - Weakness Power Essence 100% - -
Mutantomato Feral Creatures Flan 49,520 82 82 85 250.0% 300 300 - 85 Resistant 500 - - Weakness Potent Orb 50% Mutant Extract 100%
Royal Ripeness Feral Creatures Flan 102,160 125 125 75 200.0% 120 300 - 100 Immune 500 - - Weakness Potent Crystal 50% Martyr's Badge 2%
Royal Ripeness Feral Creatures Flan 750,780 881 881 55 - 599 300 - 100 Immune 500 - - Weakness Vitality Crystal 50% Martyr's Badge 10%
Greater Behemoth Feral Creatures Behemoth 24,448 380 260 80 300.0% 300 200 350 40 Resistant 151 Ravager (grade 2) 3% Weakness Potent Orb 20% Monstrous Fang 5%
Moblin Feral Creatures Goblin 25,132 415 432 30 185.0% 36 64 116 5 Weakness 40 Commando (grade 2) 10% Weakness Power Essence 30% Power Crystal 3%
loading table data...
Monsters: Resistant to Wind – 53 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Yomi Cie'th Undying 1,200,000 705 705 40 300.0% 100 20,000 48,000 95 Immune 1000 - - Halved Tear of Woe 40% Trapezohedron 5%
Ispusteke Cie'th Unusual Cie'th 105,900 152 423 100 130.0% 900 308 629 85 Immune 30 - - Halved Mana Crystal 20% Blaster's Sapphire 2%
Pacos Luvulite Rift Beasts Crystalspawn 250,400 190 190 40 200.0% 50 - - 95 Immune 500 - - Halved Scarletite 30% Platinum Ingot 1%
Bomb Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Halved Mana Sliver 30% Fire Aegis 2%
Centaurion Blade Ancient Automata Centaurion 32,640 642 3,852 80 200.0% 150 - - 85 Immune 0 - - Halved - - - -
Cryohedron Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Halved Mana Sliver 20% Ice Aegis 2%
Chaos Bahamut Special Eidolon 79,930 485 420 60 - 674 300 450 100 Immune 51 - - Halved Phoenix Down 50% Phoenix Blood 10%
Amber Bahamut Special Winged Chaos 141,200 253 122 50 300.0% 120 - - 95 Immune 1000 - - Halved - - - -
TyphonDLC Special Fantasy 3,720,000 - - 90 300.0% 600 - - Commando (grade 5) - Halved Mana Generator - Vitality Generator -
GilgameshDLC Special Fantasy 9,999,999 - - 80 255.0% 233 - - Commando (grade 5) - Halved Power Crystal - Genji Glove -
Immortal Ancient Automata Centaurion 326,400 482 482 80 200.0% 150 1,200 2,880 85 Resistant 80 - - Halved Indrajit 10% Romulus & Remus 5%
Scutari Ancient Automata Combat Engineer 9,447 148 148 30 190.0% 39 56 101 10 Weakness 20 Commando (grade 2) 10% Halved Power Bolt 30% Power Chip 5%
Paradox Alpha Militarized Units Giant 4,920 110 55 90 200.0% 300 100 150 100 Immune 51 - - Halved Phoenix Down 100% Magician's Mark 5%
Lucidon Militarized Units Armadon 20,740 160 200 90 150.0% 150 300 720 85 Resistant 150 Commando (grade 2) 7% Halved Potent Sliver 20% Shattered Bone 5%
Vespid Soldier Militarized Units Vespid 3,650 56 72 50 150.0% 30 100 110 10 Immune 30 Commando (grade 3) 15% Halved Mana Engine 30% Abominable Wing 5%
Koboldroid Yin Militarized Units Zwerg Droid 2,350 65 50 50 150.0% 30 50 50 10 Weakness 20 Ravager (grade 2) 25% Halved Potent Chip 30% Iron Shell 5%
Blue Chocobo Feral Creatures Chocobo 90,768 137 121 70 - 899 320 461 15 Resistant 30 Ravager (grade 1) 15% Halved Chocobo Plume 20% Afro & Blue Chick 1%
Chocobo Feral Creatures Chocobo 10,000 75 75 66 200.0% 88 90 100 15 Resistant 30 Commando (grade 1) 100% Halved Chocobo Plume 30% Yellow Chick in Afro 1%
Buccaboo Feral Creatures Goblin 8,528 211 148 30 180.0% 34 48 87 5 Weakness 20 Ravager (grade 3) 10% Halved Potent Orb 30% Power Orb 5%
Major Moblin Feral Creatures Goblin 61,000 257 257 80 235.0% 203 144 260 25 Weakness 40 Sentinel (grade 3) 10% Halved Vitality Essence 30% Royal Armlet 5%
loading table data...