Time Periods: Reached from The Pass of Paddra – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Oerba 200 AF Hollow Artefact
Items of Interest: Found in The Pass of Paddra – 25 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Map of the Yaschas Massif Talk to the man in the clearing with the arrival gate
Live Trigger Reward Responses:
• The fal'Cie wanted to meet you.
• A moogle conspiracy! (not initially available)
Talk to the man who gave you the map a second time
Treasure Metal Armband Use Moogle Hunt on the west side of the clearing with the arrival gate
Treasure 500 gil On the east side of the clearing with the arrival gate
Treasure Power Chip ×10 Use Moogle Throw to the ledge in the southeast area
Treasure Behemoth Fang Defeat your first Feral Behemoth
Treasure 960 gil Near the first searchlight path
Treasure Mana Sliver ×8 Near the second searchlight path
Treasure Tablet of Paddra In the southeast area from the second searchlight path
Treasure Mana Bolt ×8 In the eastern dark area
Treasure 'Scars' Gate Seal In the darkness past Chocolina
Treasure Gysahl Greens In a lit area past Chocolina
Treasure 540 gil In a lit area near the barricades
Treasure Pearl Necklace Use Moogle Hunt on a ledge behind a wall
Live Trigger Reward Response:
• Boredom?
Talk to your partner after the spotlight areas
Battle Aloeidai Talk to the woman at the end of the path
Fragment Quest Misery's Bead (300 CP) Speak to Brenda south of the base entrance after obtaining the Hollow Artefact; bring her a Behemoth Fang
Treasure Fruit of Fenrir Use a chocobo to reach the high ledge in the north part of the dark area
Treasure Unicorn Horn Use a chocobo to reach the high ledge in the north part of the dark area
Gate Requires Hollow Artefact, leads to Oerba -200 AF- At the end of the previously-closed path
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Monsters: Encountered in The Pass of Paddra – 6 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Gahongas Feral Creatures Demon 4,500 33 120 66 200.0% 88 58 60 15 Weakness 50 Synergist (grade 1) 20% Mana Sliver 25% Shattered Bone 5% Fog, Curse, Dispel, KO, Wound
Spiranthes Feral Creatures Nudibranch 3,250 42 64 80 200.0% 150 35 44 5 Weakness 20 Medic (grade 2) 25% Potent Droplet 20% - - Dispel, KO, Wound
Feral Behemoth Feral Creatures Behemoth 32,000 560 480 80 300.0% 300 300 360 40 Resistant 151 Commando (grade 2) 10% Potent Sliver 75% Power Chip 5% Dispel, KO, Wound
Gandayaks Feral Creatures Demon 6,800 150 - 66 200.0% 88 72 84 15 Weakness 50 Commando (grade 2) 25% Power Sliver 33% Shattered Bone 5% Pain, Curse, Dispel, KO, Wound
Mandrake Feral Creatures Stalker 4,560 82 76 75 200.0% 120 64 76 15 Immune 20 Commando (grade 1) 15% Remedy 20% Molted Tail 5% Dispel, KO, Wound
Aloeidai Rift Beasts Voidborn 52,990 178 89 80 150.0% 75 - - 60 Immune 500 - - - - - - Wound