Monsters: Which Stop can be drawn from – 7 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Odin - 20 - 1–100 1,300–31,000 4–143 121218 26212 151231 145 020% - Stop, Death, Double, Triple Stop, Death, Double, Triple Stop, Death, Double, Triple
Elastoid 80+20 3 Flying 1–100 531–18,500 9–141 130131 10–182 120–132 3–20 4–12% Thunder Dispel Dispel, Stop Dispel, Stop, Meltdown
Tri-Face 130+40 8 - 1–100 6,027–21,600 16165 41–94 10–253 20–25 5–30 0–5% Fire, Holy Silence, Blind Silence, Blind Stop, Bio, Pain, Flare
BGH251F2 - 20 - 1–28 5,100–7,800 2787 52–93 14–74 130–133 2023 0–4% Thunder, Earth, Water Shell, Protect, Stop Shell, Protect, Stop -
BGH251F2 - 20 - 1–22 4,200–8,400 4091 52–83 65105 130–132 7 0–3% Thunder, Earth, Water Shell, Protect, Stop Shell, Protect, Stop -
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice Thunder, Cure Thundara, Cura, Slow Thundaga, Curaga, Slow, Stop
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire Zombie Zombie, Blind, Stop Zombie, Blind, Stop, Death
Items of Interest: Stop draw points – 3 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Stop draw point Esthar Region Shalmal Peninsula Tip of long southern peninsula
Stop draw point Esthar Sorceress Memorial - On inner steps
Stop draw point Ultimecia Castle Clock Tower In the gears at the top of the tower
Refine Formulas: Yielding Stop – 9 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Time Mag-RF Wizard Stone Stop
Tool-RF, Time Mag-RF Magic Scroll 50× Stop
Tool-RF, Time Mag-RF GF Scroll 50× Stop
Tool-RF, Time Mag-RF Draw Scroll 50× Stop
Tool-RF, Time Mag-RF Item Scroll 50× Stop
Tool-RF, Time Mag-RF Gambler Spirit 50× Stop
Card Mod, Time Mag-RF Vysage Card Stop
Card Mod, Time Mag-RF Imp Card Stop
Card Mod, Tool-RF, Time Mag-RF Shumi Tribe Card 50× Stop