Monsters: Which Life can be drawn from – 18 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Creeps 35+8 2 - 1–100 210–6,200 6–74 38 7–101 171220 2538 3040% Holy Thunder, Life Thundara, Life Thundaga, Death, Life
GIM47N 30+5 3 - 1–100 310–6,300 11–102 40–46 2–13 618 28 0–6% Thunder, Earth, Water Cure, Esuna Esuna, Life Curaga, Esuna, Life
Grand Mantis 80+20 4 - 1–100 5,213–13,000 8–97 150175 2–13 2–56 313 04% Ice, Thunder Water, Esuna Water, Esuna Water, Esuna, Life
Mesmerize 15+4 2 - 1–100 400–6,450 5–78 11–70 6–101 26–108 1250 0–7% - Cure, Esuna Cura, Esuna, Life Curaga, Esuna, Dispel, Life
SAM08G 30+5 4 - 1–100 747–27,700 9–133 25–50 8–61 15–19 8–13 0–7% Thunder, Poison Shell, Protect Shell, Protect Shell, Protect, Reflect, Life
Torama 100+10 4 - 1–100 231–38,000 11–105 39–100 64233 111–168 10–23 1035% - Death, Demi, Life Death, Demi, Life Death, Demi, Life
Edea - 20 - 1–20 1,300–7,000 319 16–35 45–55 76–94 6–24 1–2% - Cura, Dispel, Life, Double Cura, Dispel, Life, Double -
Fujin - 10 - 1–29 300–8,700 2372 6–20 8–67 121–144 1522 1013% Poison Aero, Cura, Life, Pandemona Aero, Cura, Life, Pandemona -
Fujin - 8 - 1–44 5,300–18,200 24110 31–61 8–99 121–156 3041 1015% Poison Aero, Cure, Life Aero, Cura, Life Aero, Curaga, Full-life, Tornado
Left Orb - - - 1–27 57–2,865 11–55 255 4–56 255 2145 01% - Thunder, Life Thundara, Life, Bio -
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% - Thunder, Cure, Esuna, Life Thundara, Cura, Esuna, Life Thundaga, Curaga, Esuna, Life
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% - Thunder, Cure, Esuna, Life Thundara, Cura, Esuna, Life Thundaga, Curaga, Esuna, Life
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% - Thunder, Cure, Esuna, Life Thundara, Cura, Esuna, Life Thundaga, Curaga, Esuna, Life
Propagator - 5 - 1–42 1,100–5,200 42126 36–41 1–33 38–39 7680 0–4% - Thunder, Cure, Esuna, Life Thundara, Cura, Esuna, Life Thundaga, Curaga, Esuna, Life
Sacred - 20 - 1–75 855–36,375 12–194 60–69 36–130 31–108 1043 0–6% Poison, Wind Shell, Protect, Berserk, Life Shell, Protect, Berserk, Life Shell, Protect, Berserk, Life
Seifer - - - 1–20 176–1,150 18–28 82114 14–57 121139 5–10 2–4% Poison Fire, Cure, Life Fira, Cura, Life -
Seifer - 20 - 1–31 1,300–10,300 3185 14–74 2790 136165 3158 2–4% Poison Fire, Thunder, Dispel, Life Fira, Thundara, Dispel, Life Firaga, Thundaga, Dispel, Life
Tonberry King - 20 - 1–100 2,500–250,000 7–217 81155 21214 20–45 2–27 03% - Death, Cure, Life Death, Cura, Life Death, Curaga, Full-life
Items of Interest: Life draw points – 4 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Life draw point Ragnarok Aisle On the upper level of the main hangar
Life draw point Galbadia Garden Clubroom In the corner of the room off of the ice skating rink
Life draw point Winhill Region Winhill Bluffs Gap in mountains near shore southeast of Winhill
Life draw point Tears' Point - On main path
Refine Formulas: Yielding Life – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
L Mag-RF Life Ring 20× Life
Card Mod, L Mag-RF Torama Card 20× Life