Monsters: Which Dispel can be drawn from – 19 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Blood Soul 15+5 1 Flying, Undead 1–100 510–6,500 458 7–62 10–119 150183 8–21 0–5% Fire, Holy Zombie, Float Zombie, Float, Silence Zombie, Float, Silence, Dispel
Death Claw 40+15 3 - 1–100 4,231–22,200 11–135 45–57 11–103 8–24 4–29 0–5% - Aero Aero, Dispel Aero, Dispel, Reflect
Elastoid 80+20 3 Flying 1–100 531–18,500 9–141 130131 10–182 120–132 3–20 4–12% Thunder Dispel Dispel, Stop Dispel, Stop, Meltdown
Elite Soldier 30+5 2 - 1–100 148–4,940 3–127 36–48 6–123 38–41 6–14 2–10% Poison Fire, Thunder, Blizzard, Scan Fira, Thundara, Blizzara, Scan Firaga, Thundaga, Blizzaga, Dispel
GIM52A 30+8 3 - 1–100 1,431–19,400 13–140 3–104 5–104 120–132 5–18 0–5% Thunder, Earth, Water Haste, Slow Haste, Slow, Dispel Haste, Slow, Esuna, Dispel
Hexadragon 240+30 8 - 1–100 10,052–40,000 52243 71127 47238 51–120 10–18 0–5% Water Fire, Shell, Protect Fira, Shell, Protect Firaga, Dispel, Shell, Protect
Mesmerize 15+4 2 - 1–100 400–6,450 5–78 11–70 6–101 26–108 1250 0–7% - Cure, Esuna Cura, Esuna, Life Curaga, Esuna, Dispel, Life
Oilboyle - 10 - 1–100 2,136–15,630 37232 47–200 26–149 76–130 6 0–7% Fire Esuna, Blind, Cure, Confuse Esuna, Blind, Cura, Confuse Esuna, Curaga, Confuse, Dispel
Turtapod 50+10 2 - 1–100 1,205–4,200 9–93 110135 5–36 8–20 10–16 03% - Cure, Esuna, Dispel Cura, Esuna, Dispel Curaga, Esuna, Dispel
Abadon - 40 Undead 1–34 510–17,010 3985 2–19 6191 2–19 1622 812% Fire, Holy Cure, Esuna, Dispel Cura, Esuna, Dispel Curaga, Esuna, Dispel, Flare
Bahamut - 40 Flying 1–100 10,800–90,000 59255 71170 62251 16–120 1050 017% - Flare, Curaga, Full-life, Dispel Flare, Curaga, Full-life, Dispel Flare, Curaga, Full-life, Dispel
Droma - - Flying 1–56 1,010–3,128 12–82 8 12–121 5 5053 1024% Wind Esuna, Dispel Esuna, Dispel Esuna, Dispel
Edea - 20 - 1–20 1,300–7,000 319 16–35 45–55 76–94 6–24 1–2% - Cura, Dispel, Life, Double Cura, Dispel, Life, Double -
Helix - - Flying 1–65 4,400–30,000 17143 80–96 68255 200232 255 120127% - Esuna, Dispel Esuna, Dispel Esuna, Dispel
Right Orb - - - 1–27 57–2,865 11–55 255 4–56 255 4165 01% - Dispel, Confuse, Slow Dispel, Confuse, Slow -
Rinoa - - - 1–46 6,021–9,036 417 1 65152 16 20 02% - Esuna, Dispel, Regen Esuna, Dispel, Regen Esuna, Dispel, Regen
Seifer - 20 - 1–31 1,300–10,300 3185 14–74 2790 136165 3158 2–4% Poison Fire, Thunder, Dispel, Life Fira, Thundara, Dispel, Life Firaga, Thundaga, Dispel, Life
Seifer - - - 1–32 1,200–7,400 1673 81113 2794 131159 9–39 4–8% Poison Fire, Thunder, Dispel, Haste Fira, Thundara, Dispel, Haste Firaga, Thundaga, Dispel, Haste
Ultima Weapon - 100 - 1–100 51,100–160,000 40254 12–188 8–213 127–160 27145 0–5% - Regen, Dispel, Ultima, Eden Regen, Dispel, Ultima, Eden Regen, Dispel, Ultima, Eden
Items of Interest: Dispel draw points – 5 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Dispel draw point Deep Sea Research Center Level 1 On level 1
Dispel draw point Galbadia Region Monterosa Plateau Galbadia Garden's foundation after it is gone (once Balamb Garden is mobile)
Dispel draw point Trabia Region Bika Snowfield Where the mountains hit the water across the range west of Trabia Garden
Dispel draw point Ultimecia Castle Chapel Left side of room
Dispel draw point Winhill Village Southeast corner of town square, at bottom of stairs
Refine Formulas: Yielding Dispel – 9 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Supt Mag-RF Magic Stone Dispel
Supt Mag-RF Wizard Stone 20× Dispel
Supt Mag-RF Saw Blade 20× Dispel
Card Mod, Supt Mag-RF Grat Card Dispel
Card Mod, Supt Mag-RF Buel Card Dispel
Card Mod, Supt Mag-RF Belhelmel Card 20× Dispel
Card Mod, Supt Mag-RF Jelleye Card Dispel
Card Mod, Supt Mag-RF Vysage Card 20× Dispel
Card Mod, Supt Mag-RF Imp Card 20× Dispel