Monsters: Which Cure can be drawn from – 32 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Anacondaur 60+10 4 - 1–100 842–24,800 18–138 10–60 2–122 2–84 10–20 0–6% Ice Fire, Cure Fira, Cura Firaga, Curaga, Bio
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice Thunder, Cure Thundara, Cura, Slow Thundaga, Curaga, Slow, Stop
Esthar Soldier 20+3 1 - 1–100 98–4,890 3–93 28 1–75 517 5–22 0–13% Poison Fire, Thunder, Blizzard, Cure Fira, Thundara, Blizzara, Cura Firaga, Thundaga, Blizzaga, Curaga
Geezard 10+5 1 - 1–100 43–1,840 5–65 47 144 117 311 0–7% - Thunder, Cure Thunder, Thundara, Cure, Cura Thunder, Thundara, Cure, Cura
GIM47N 30+5 3 - 1–100 310–6,300 11–102 40–46 2–13 618 28 0–6% Thunder, Earth, Water Cure, Esuna Esuna, Life Curaga, Esuna, Life
Glacial Eye 15+5 1 Flying 1–100 205–3,200 347 12–45 5–79 100–106 10–14 03% Fire Blizzard, Cure, Scan Blizzara, Cura, Scan Blizzaga, Curaga, Scan
G-Soldier 20+3 1 - 1–100 45–3,040 373 113 1–75 214 4–11 0–8% Poison Fire, Thunder, Blizzard, Cure Fira, Thundara, Blizzara, Cura Firaga, Thundaga, Blizzaga, Curaga
Guard 20+3 1 - 1–100 45–3,040 373 113 1–75 214 5–12 0–8% Poison Sleep, Silence, Blind, Cure Sleep, Silence, Blind, Cura Sleep, Silence, Blind, Curaga
Mesmerize 15+4 2 - 1–100 400–6,450 5–78 11–70 6–101 26–108 1250 0–7% - Cure, Esuna Cura, Esuna, Life Curaga, Esuna, Dispel, Life
Oilboyle - 10 - 1–100 2,136–15,630 37232 47–200 26–149 76–130 6 0–7% Fire Esuna, Blind, Cure, Confuse Esuna, Blind, Cura, Confuse Esuna, Curaga, Confuse, Dispel
PuPu - - - 1–100 10 373 2–56 2–13 2–56 2645 0–5% - Fire, Thunder, Cure Fira, Thundara, Cura Firaga, Thundaga, Curaga
Turtapod 50+10 2 - 1–100 1,205–4,200 9–93 110135 5–36 8–20 10–16 03% - Cure, Esuna, Dispel Cura, Esuna, Dispel Curaga, Esuna, Dispel
Abadon - 40 Undead 1–34 510–17,010 3985 2–19 6191 2–19 1622 812% Fire, Holy Cure, Esuna, Dispel Cura, Esuna, Dispel Curaga, Esuna, Dispel, Flare
Biggs - 10 - 1–22 1,467–2,235 6–41 31–45 9–44 45–55 6–8 2–4% - Cure, Haste, Slow, Regen Cura, Haste, Slow, Regen -
Diablos - 20 Flying 1–100 1,600–80,800 17255 51–112 5–226 77–225 1562 0–8% Wind Cure, Demi Cura, Demi Curaga, Demi, Holy
Elvoret - 10 Flying 1–11 1,563–3,523 17–28 24 10–28 127130 8–10 01% - Thunder, Cure, Double, Siren - -
Fake President - - - 1–12 52–778 5–27 46–51 26–40 51–57 6–8 01% - Cure - -
Fujin - 8 - 1–44 5,300–18,200 24110 31–61 8–99 121–156 3041 1015% Poison Aero, Cure, Life Aero, Cura, Life Aero, Curaga, Full-life, Tornado
Ifrit - 20 - 6 1,068 37 44 9 183 3 0% Ice Fire, Cure, Scan - -
Iguion - 10 - 1–19 127–1,747 14–28 52–88 10–23 10–19 3–8 01% Earth, Holy Cure, Esuna, Break, Carbuncle - -
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Items of Interest: Cure draw points – 7 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Cure draw point Balamb Region Alcauld Plains Above entrance to Fire Cavern (disc 3-4)
Cure draw point Balamb Balamb Harbor At the edge of the dock once the assault boat is gone
Cure draw point Timber City Square Outside the pub
Cure draw point Balamb Garden Front Gate Left side of outer area
Cure draw point Balamb Region Gaulg Mountains Mountains behind Balamb Garden
Cure draw point Dollet Region Hasberry Plains Gap in cliff northwest of Dollet
Cure draw point Timber Forest - Middle of the grassy path
Refine Formulas: Yielding Cure – 3 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
L Mag-RF M-Stone Piece Cure
Card Mod, L Mag-RF Funguar Card Cure
Card Mod, L Mag-RF Bite Bug Card Cure
Refine Formulas: Consuming Cure – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Mid Mag-RF Cure Cura
Mid Mag-RF, High Mag-RF 25× Cure Curaga