Monsters: Which Confuse can be drawn from – 11 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Belhelmel 10+6 2 Flying 1–100 369–5,760 4–106 30–33 5–95 10–22 10–27 0–5% Holy Sleep, Thunder Berserk, Thundara Confuse, Thundaga
Blobra 40+8 3 - 1–100 246–3,840 8–74 240245 9–153 170181 6–10 0–10% - Shell Shell, Blind, Berserk Shell, Reflect, Blind, Confuse
Funguar 20+3 1 - 1–100 303–2,100 5–62 2–56 1–72 2–56 28 04% - Sleep, Scan Sleep, Scan, Silence Sleep, Scan, Silence, Confuse
Gesper 32+8 2 - 1–100 525–14,900 6–109 10–18 51–169 60–70 4–29 3–6% Poison Shell, Protect Shell, Protect, Float Shell, Protect, Confuse, Float
Granaldo 40+10 5 Flying 1–100 1,314–9,700 2–118 3251 2–188 3213 10–23 017% Wind Sleep, Blind, Shell Sleep, Blind, Shell Sleep, Confuse, Shell, Pain
Imp 60+10 3 - 1–100 4,212–11,400 6–76 8–33 9–124 121180 4–53 3045% Holy Blind, Silence, Confuse, Break Blind, Silence, Confuse, Break Blind, Silence, Confuse, Break
Ochu 140+20 7 - 1–100 152–40,000 19188 20–40 9–226 16–22 4–14 0–5% Fire, Ice Silence, Blind Silence, Blind, Confuse Silence, Blind, Confuse
Oilboyle - 10 - 1–100 2,136–15,630 37232 47–200 26–149 76–130 6 0–7% Fire Esuna, Blind, Cure, Confuse Esuna, Blind, Cura, Confuse Esuna, Curaga, Confuse, Dispel
Base Leader 30+5 2 - 1–100 806–4,400 6–163 31–100 9–170 45–97 6–13 2–10% Poison Thunder, Confuse, Slow, Reflect Thundara, Confuse, Slow, Reflect Thundaga, Confuse, Slow, Reflect
Base Soldier 30+5 1 - 1–100 217–10,400 7–114 23–92 4–101 32–35 4–11 0–8% - Blizzard, Silence, Confuse Blizzara, Silence, Confuse Blizzaga, Silence, Confuse
Right Orb - - - 1–27 57–2,865 11–55 255 4–56 255 4165 01% - Dispel, Confuse, Slow Dispel, Confuse, Slow -
Items of Interest: Confuse draw points – 5 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Confuse draw point Centra Excavation Site - On catwalk outside main entrance (left fork)
Confuse draw point Trabia Region Hawkwind Plains At the end of a tiny valley on the southwest side of the western mountain range
Confuse draw point Galbadia Region Great Plains of Galbadia Remains of Galbadia Missile Base (once Balamb Garden is mobile)
Confuse draw point Esthar Region Millefeuille Archipelago Southern shore of lone island east of Grandidi Forest (can be reached with Balamb Garden from the forest)
Confuse draw point Lunatic Pandora - At the bottom of the ladder in elevator 03 area
Refine Formulas: Yielding Confuse – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
ST Mag-RF Betrayal Sword 20× Confuse
Card Mod, ST Mag-RF Forbidden Card 20× Confuse