Spells – 50 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Scan Indirect - - - 100 5 5 5 5 3 1% 3% 3 - - - - +1
Sleep Indirect - Sleep - 100 6 5 12 10 4 4% 3% 2 Sleep 100% - - - +2
Blind Indirect - Darkness - 100 6 5 12 10 3 1% 30% 2 Darkness 100% - - - +12
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Berserk Indirect - Berserk - 300 13 8 14 8 5 2% 4% 3 Berserk 100% - - - +13
Break Indirect - Petrify - 1,000 20 20 34 35 10 4% 10% 12 Petrify 100% - - - +29
Zombie Indirect - Zombie - 800 15 24 15 12 2 1% 2% 2 Zombie 100% - - - +15
Death Indirect - KO - 1,800 22 22 38 58 10 4% 10% 38 KO 100% - - - +34
Double Indirect - Double - 200 15 6 18 6 10 4% 40% 2 - - - - +16
Triple Indirect - Triple - 2,400 70 10 70 10 70 16% 150% 30 - - - - +36
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Protect Indirect - Protect - 400 6 40 10 18 3 1% 3% 14 - - - 3 elements 20% +17
Shell Indirect - Shell - 400 6 18 10 40 3 1% 3% 14 - - - 8 elements 20% +17
Reflect Indirect - Reflect - 2,000 14 46 20 72 10 4% 8% 16 - 9 statuses 25% - - +35
Float Indirect - Float - 200 8 15 8 15 16 3% 12% 20 - - - Earth 50% +11
Drain Indirect - Drain 26 400 13 30 20 24 6 2% 5% 4 Drain 100% - - - +18
Haste Indirect - Haste - 500 12 16 20 20 50 8% 10% 10 - - - - +18
Slow Indirect - Slow - 500 12 16 20 20 40 8% 10% 10 Slow 100% - - - +18
Stop Indirect - Stop - 800 18 20 30 24 48 10% 20% 20 Stop 100% - - - +28
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