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Ultimecia
Description
A sorceress trying to change the world by compressing time and taking power from all sorceresses.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Compare Ultimecia to other Monsters
Statistics by Level
Level
HP
Str
Vit
Mag
Spr
Spd
Eva
1
4,600
49
81
54
81
110
0%
65
43,000
142
116
255
116
122
3%
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
100%
100%
100%
100%
150%
100%
100%
Immune
Status Vulnerability
KO
Poison
Petrify
Darkness
Silence
Berserk
Zombie
Sleep
Slow
Stop
Doom
Petrifying
Confuse
Drain
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Drawn Spells
LV 1–19
LV 20–29
LV 30+
Haste
Slow
Reflect
Demi
Haste
Slow
Reflect
Demi
Haste
Slow
Reflect
Demi
Items of Interest: Boss Encounters with
Ultimecia
– 1 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle:
Ultimecia
Ultimecia Castle
Master Room
Final boss part 1
Spells: Drawn from
Ultimecia
– 4 shown
Mid-level spells
can only be drawn from normal enemies of level 20 and above;
high-tier spells
can only be drawn from normal enemies of level 30 and above;
ultimate spells
can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Demi
Attack
-
-
-
1,600
34
18
36
18
12
3%
14%
10
-
-
-
-
+36
Reflect
Indirect
-
Reflect
-
2,000
14
46
20
72
10
4%
8%
16
-
9 statuses 25%
-
-
+35
Haste
Indirect
-
Haste
-
500
12
16
20
20
50
8%
10%
10
-
-
-
-
+18
Slow
Indirect
-
Slow
-
500
12
16
20
20
40
8%
10%
10
Slow
100%
-
-
-
+18
Ultima Weapon
Ultimecia
Related
Helix
Description
Ultimecia's magic power amplifier. By combining the 2 amplifiers, her power can be amplified greatly...
Boss
Yes
Flying
Yes
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Ultimecia
Description
Ultimecia, transformed to absorb all time and space. Absorbing all existence as we speak.
Boss
Yes
Flying
Yes
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Ultimecia
Description
The point from which Ultimecia's magic power generates. Casts the ultimate magic through power generated here.
Boss
Yes
Flying
Yes
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Ultimecia
Description
Ultimecia junctioned to Griever. A powerful monster that combines Ultimecia's and Griever's forces.
Boss
Yes
Flying
Yes
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy