Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 747 9 25 8 15 8 0%
100 27,700 133 50 61 19 13 7%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 130% 100% 200% 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
Immune 80% 70% 80% 30% Immune Immune Immune 90% 50% 60% Immune Immune Immune
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Shell
Protect
Shell
Protect
Shell
Protect
Reflect
Life
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece ×2 common
Running Fire uncommon
Dragon Fin rare
Dragon Fang very rare
Dragon Fin common
Running Fire uncommon
Dragon Fang rare
Dragon Fang very rare
Dragon Fin ×2 common
Running Fire ×2 uncommon
Dragon Fang ×2 rare
Dragon Fang ×2 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Running Fire common
Running Fire uncommon
Running Fire rare
Running Fire very rare
Running Fire common
Running Fire uncommon
Running Fire ×2 rare
Running Fire ×2 very rare
Running Fire ×3 common
Running Fire ×3 uncommon
Running Fire ×4 rare
Running Fire ×4 very rare
Cards
Drop/Card Mod Card Mod (Rare)
SAM08G X-ATM092
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Delicious Delicious Delicious
Encounters: With SAM08G – 10 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden Main hallway (during Garden battle) Elite Soldier, G-Soldier, Paratrooper
GIM52A ×2
SAM08G
Balamb Garden Quad (during Garden battle) GIM52A, Paratrooper
Paratrooper
Paratrooper ×2
Paratrooper ×2, SAM08G
Galbadia Garden Athletic Track (during Garden battle) Death Claw
Elite Soldier, G-Soldier
Jelleye
SAM08G
Galbadia Missile Base Catwalks G-Soldier
G-Soldier ×2
G-Soldier, SAM08G
Geezard
Thrustaevis
Galbadia Missile Base Maintenance area Belhelmel
G-Soldier
G-Soldier ×2
Geezard, SAM08G
Fishermans Horizon During Galbadian occupation G-Soldier ×2
GIM47N ×2, Elite Soldier
SAM08G
Esthar During Lunatic Pandora event Elite Soldier
Elite Soldier, G-Soldier
Elite Soldier, G-Soldier, GIM52A
Elite Soldier, SAM08G
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
G-Soldier, GIM52A
G-Soldier, SAM08G
GIM52A
GIM52A ×2
GIM52A ×2, Elite Soldier
GIM52A, SAM08G
SAM08G
SAM08G ×2
Lunatic Pandora Contact point 2 entrance tunnel (as Zell) Elite Soldier
G-Soldier, SAM08G
SAM08G
Lunatic Pandora Elevator lobby (as Zell) G-Soldier
G-Soldier ×3
SAM08G ×2
Lunatic Pandora Excavated areas (as Zell) Elite Soldier
Elite Soldier, G-Soldier
Elite Soldier, GIM52A
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
GIM52A
GIM52A, SAM08G
SAM08G
Items of Interest: Boss Encounters with SAM08G – 2 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: G-Soldier, SAM08G Galbadia Missile Base - Escape from soldier that wants your help in maintenance soldier area
Battle: Elite Soldier, SAM08G Esthar City At contact point 3 during the appropriate time frame
Spells: Drawn from SAM08G – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Life Restore - KO - 1,200 8 50 10 50 4 1% 3% 4 - KO 20% - - +20
Protect Indirect - Protect - 400 6 40 10 18 3 1% 3% 14 - - - 3 elements 20% +17
Shell Indirect - Shell - 400 6 18 10 40 3 1% 3% 14 - - - 8 elements 20% +17
Reflect Indirect - Reflect - 2,000 14 46 20 72 10 4% 8% 16 - 9 statuses 25% - - +35
Items: Dropped or Stolen from SAM08G – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
M-Stone Piece Miscellaneous - 5 gil -
Dragon Fang Miscellaneous - 50 gil -
Running Fire Miscellaneous - 75 gil Menu
Dragon Fin Miscellaneous - 25 gil Menu
Cards: Dropped or Created from SAM08G – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
SAM08G 3 Monster 5 4 6 2 Fire ×1 Running Fire SAM08G
X-ATM092 6 Boss 4 3 8 7 - ×2 Turtle Shell Red Bat, SAM08G