Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 1,431 13 3 5 120 5 0%
100 19,400 140 104 104 132 18 5%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 150% 150% Immune 100% 150% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
Immune Immune Immune Immune Immune Immune Immune Immune 90% 50% Immune Immune Immune Immune
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Haste
Slow
Haste
Slow
Dispel
Haste
Slow
Esuna
Dispel
Dropped Items
LV 1–19 LV 20–29 LV 30+
Screw ×4 common
Missile uncommon
Windmill rare
Fuel ×2 very rare
Screw ×8 common
Missile uncommon
Windmill rare
Fuel ×6 very rare
Missile ×2 common
Fuel ×3 uncommon
Windmill ×2 rare
Fuel ×6 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Missile common
Missile uncommon
Missile rare
Missile very rare
Missile common
Missile uncommon
Missile rare
Missile very rare
Missile ×2 common
Missile ×2 uncommon
Missile ×2 rare
Missile ×2 very rare
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
No good No good Tastes awful
Encounters: With GIM52A – 9 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden Main hallway (during Garden battle) Elite Soldier, G-Soldier, Paratrooper
GIM52A ×2
SAM08G
Balamb Garden Quad (during Garden battle) GIM52A, Paratrooper
Paratrooper
Paratrooper ×2
Paratrooper ×2, SAM08G
Galbadia Garden Outer Hallways (during Garden battle) Creeps
GIM52A ×2
Jelleye ×2
Jelleye ×2, Creeps
Galbadia D-District Prison Lower and middle floors GIM47N
GIM47N ×2, Guard
GIM47N ×2, Guard ×2
GIM52A
Guard
Guard ×2
Thrustaevis
Thrustaevis ×2
Wendigo
Galbadia D-District Prison Near blocked door Geezard ×2
GIM52A
Guard
Guard ×2
Galbadia D-District Prison Top two floors Geezard ×2, Belhelmel
GIM47N
GIM47N, Guard
GIM52A ×2
Esthar During Lunatic Pandora event Elite Soldier
Elite Soldier, G-Soldier
Elite Soldier, G-Soldier, GIM52A
Elite Soldier, SAM08G
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
G-Soldier, GIM52A
G-Soldier, SAM08G
GIM52A
GIM52A ×2
GIM52A ×2, Elite Soldier
GIM52A, SAM08G
SAM08G
SAM08G ×2
Lunatic Pandora Excavated areas (as Zell) Elite Soldier
Elite Soldier, G-Soldier
Elite Soldier, GIM52A
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
GIM52A
GIM52A, SAM08G
SAM08G
Lunatic Pandora Tunnels outside elevator 02 (as Zell) G-Soldier ×2
GIM52A
GIM52A ×2
Items of Interest: Boss Encounters with GIM52A – 2 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: Elite Soldier, GIM52A ×2 Galbadia D-District Prison - Outside the main control room
Battle: GIM52A, G-Soldier Esthar City At contact point 2 during the appropriate time frame
Spells: Drawn from GIM52A – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Esuna Restore - 13 status effects - 500 6 36 12 36 3 1% 3% 10 - 10 statuses 20% - - +16
Haste Indirect - Haste - 500 12 16 20 20 50 8% 10% 10 - - - - +18
Slow Indirect - Slow - 500 12 16 20 20 40 8% 10% 10 Slow 100% - - - +18
Items: Dropped or Stolen from GIM52A – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Screw Miscellaneous - 25 gil -
Missile Miscellaneous - 75 gil Menu
Windmill Miscellaneous - 75 gil Menu
Fuel Miscellaneous 3,000 gil 750 gil -