Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 288 2 2 1 4 2 0%
100 5,080 91 57 132 105 15 5%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
Absorbed 300% 100% Immune 100% 150% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
Immune 80% 40% 80% 80% 60% 70% 80% 90% 50% Immune 40% Immune 100%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Fire Fire
Fira
Fire
Fira
Firaga
Meltdown
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece common
M-Stone Piece ×2 uncommon
Bomb Fragment rare
Bomb Fragment ×2 very rare
Bomb Fragment common
Bomb Fragment ×2 uncommon
Magic Stone ×2 rare
Magic Stone ×2 very rare
Bomb Fragment ×2 common
Bomb Fragment ×2 uncommon
Bomb Fragment ×3 rare
Bomb Fragment ×3 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Bomb Fragment common
Bomb Fragment uncommon
Bomb Fragment rare
Bomb Fragment ×2 very rare
Bomb Fragment ×2 common
Bomb Fragment ×2 uncommon
Bomb Fragment ×3 rare
Bomb Fragment ×3 very rare
Bomb Fragment ×2 common
Bomb Fragment ×2 uncommon
Bomb Spirit rare
Bomb Spirit very rare
Cards
Drop/Card Mod Card Mod (Rare)
Bomb Krysta
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Shouldn't have eaten it Shouldn't have eaten it Shouldn't have eaten it
Encounters: With Bomb – 17 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden Front Gate (during rebellion) Caterchipillar
Caterchipillar ×2, Bomb
Grat ×2
T-Rexaur
Balamb Garden Main hallway (during rebellion) Bite Bug ×4
Bomb
Glacial Eye
Glacial Eye ×2, Bomb
T-Rexaur
Balamb Garden Quad (during rebellion) Bite Bug ×2
Bite Bug, Bomb, Grat
Caterchipillar, Glacial Eye
Glacial Eye ×2
Balamb Garden Hallway to Cafeteria (during rebellion) Bomb
T-Rexaur
Balamb Garden Hallway to Training Center (during rebellion) Bomb ×2
T-Rexaur
Fire Cavern - Bomb
Bomb ×2
Bomb ×2, Red Bat ×2
Buel
Red Bat ×2
Red Bat ×2, Bomb, Buel
Centra Ruins Tower Armadodo, Bomb, Red Bat
Blobra, Bomb
Buel, Forbidden
Forbidden
Red Bat ×2, Forbidden
Esthar Region Forests near Centra Continent Bomb ×2
Bomb ×2, Grand Mantis
Grand Mantis ×2
Jelleye ×2, Blitz
Esthar Region Plains south of Esthar wall Bomb
Bomb ×2
Jelleye
Jelleye ×2
Jelleye ×2, Bomb
Deep Sea Research Center Destroyed core area Anacondaur, Blood Soul
Anacondaur, Buel
Blood Soul, Bomb, Buel
Bomb, Ruby Dragon
Deep Sea Research Center Intact core area Anacondaur
Anacondaur, Bomb, Buel
Blood Soul ×2, Anacondaur
Deep Sea Research Center Levels 1-6 Bomb
Bomb ×2, Torama
Bomb, Grendel
Grendel
Grendel ×2
Grendel, Imp
Tri-Face
Deep Sea Research Center Steam room Blue Dragon, Imp
Bomb, Oilboyle
Imp ×2, Bomb
Ultimecia Castle Grand Hall Bomb, Hexadragon
Fastitocalon-F ×2, Fastitocalon
Geezard, Grat
Grat
Ultimecia Castle Art gallery landing Blue Dragon
Cactuar ×2, Bomb
Glacial Eye
Ochu
Ultimecia Castle Stairway hall leading to flood gate Bomb
Grand Mantis, Thrustaevis
Iron Giant
Thrustaevis
Ultimecia Castle Hall to lower waterway entrance Adamantoise, Bomb
Adamantoise, Forbidden
Blitz, Wendigo
Gayla
Items of Interest: Boss Encounters with Bomb – 2 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: Bomb, Glacial Eye Balamb Garden Hallway In quad during the rebellion
Battle: Bomb Balamb Garden Hallway Talk to the Garden faculty outside the cafeteria during the rebellion
Spells: Drawn from Bomb – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Fire Attack Fire - 18 100 10 4 10 4 8 2% 10% 8 - - Fire 50% - +0
Fira Attack Fire - 24 200 15 8 15 8 12 3% 16% 12 - - Fire 80% - +16
Firaga Attack Fire - 35 1,400 30 16 30 16 14 4% 20% 14 - - Fire 100% - +33
Meltdown Indirect - Vit 0 32 1,500 24 80 20 20 3 2% 12% 4 - - - - +35
Items: Dropped or Stolen from Bomb – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Bomb Spirit GF Medicine - 5,000 gil Menu
M-Stone Piece Miscellaneous - 5 gil -
Magic Stone Miscellaneous - 12 gil -
Bomb Fragment Miscellaneous - 25 gil Menu
Cards: Dropped or Created from Bomb – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Bomb 4 Monster 2 3 7 6 Fire ×1 Bomb Fragment Bomb
Krysta 6 Boss 7 1 5 8 - ×1 10× Holy Stone Bomb, Buel