Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 246 8 240 9 170 6 0%
100 3,840 74 245 153 181 10 10%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% 100% 100% 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
70% 80% 80% 80% 80% 60% 70% 100% 90% 50% 80% 70% 40% 100%
Drawn Spells
LV 1–19 LV 20–29 LV 30+
Shell Shell
Blind
Berserk
Shell
Reflect
Blind
Confuse
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece ×2 common
M-Stone Piece ×4 uncommon
M-Stone Piece ×6 rare
Rune Armlet very rare
Magic Stone ×2 common
Magic Stone ×4 uncommon
Rune Armlet rare
Rune Armlet very rare
Wizard Stone ×3 common
Wizard Stone ×5 uncommon
Rune Armlet rare
Rune Armlet very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece ×2 common
M-Stone Piece ×4 uncommon
Rune Armlet rare
Rune Armlet very rare
Magic Stone ×4 common
Magic Stone ×4 uncommon
Rune Armlet rare
Rune Armlet very rare
Wizard Stone ×8 common
Wizard Stone ×8 uncommon
Rune Armlet rare
Rune Armlet very rare
Cards
Drop/Card Mod Card Mod (Rare)
Blobra Granaldo
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
Delicious Delicious Delicious
Encounters: With Blobra – 5 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden MD level lower area Blobra ×2
Blobra ×2, Blood Soul
Tri-Face
Tomb of the Unknown King - Armadodo
Armadodo ×2
Blobra ×2
Blobra, Buel
Buel
Buel ×2
Buel, Forbidden
Forbidden
Centra Ruins Tower Armadodo, Bomb, Red Bat
Blobra, Bomb
Buel, Forbidden
Forbidden
Red Bat ×2, Forbidden
Ultimecia Castle Entrance hall Anacondaur ×2
Belhelmel, Mesmerize
Blobra
Blobra ×2, Buel
Ultimecia Castle Hall leading to treasure room Armadodo, Turtapod
Behemoth
Blobra ×2
Oilboyle
Spells: Drawn from Blobra – 5 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Blind Indirect - Darkness - 100 6 5 12 10 3 1% 30% 2 Darkness 100% - - - +12
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Berserk Indirect - Berserk - 300 13 8 14 8 5 2% 4% 3 Berserk 100% - - - +13
Shell Indirect - Shell - 400 6 18 10 40 3 1% 3% 14 - - - 8 elements 20% +17
Reflect Indirect - Reflect - 2,000 14 46 20 72 10 4% 8% 16 - 9 statuses 25% - - +35
Items: Dropped or Stolen from Blobra – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Rune Armlet GF Medicine - 75 gil Menu
Wizard Stone Miscellaneous - 20 gil -
Magic Stone Miscellaneous - 12 gil -
M-Stone Piece Miscellaneous - 5 gil -
Cards: Dropped or Created from Blobra – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Blobra 1 Monster 2 5 3 1 - ×4 Rune Armlet Blobra
Granaldo 6 Boss 7 5 2 8 - ×1 G-Returner Blobra, Death Claw