Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 217 7 23 4 32 4 0%
100 10,400 114 92 101 35 11 8%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% 100% 100% 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
Immune 80% Immune 80% 80% Immune Immune 80% 90% Immune Immune Immune Immune 100%
Drawn Spells
Dropped Items
LV 1–19 LV 20–29 LV 30+
Potion common
Potion uncommon
Normal Ammo ×8 rare
Phoenix Down very rare
Potion common
Potion uncommon
Normal Ammo ×8 rare
Phoenix Down very rare
Potion common
Potion uncommon
Normal Ammo ×8 rare
Phoenix Down very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Hi-Potion common
Hi-Potion uncommon
Hi-Potion ×8 rare
Hi-Potion very rare
Hi-Potion common
Hi-Potion uncommon
Hi-Potion ×8 rare
Hi-Potion very rare
Hi-Potion common
Hi-Potion uncommon
Hi-Potion ×8 rare
Hi-Potion very rare
Items of Interest: Boss Encounters with Base Soldier – 2 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: Base Soldier Galbadia Missile Base - Fought if you get caught
Battle: Base Leader, Base Soldier ×2 Galbadia Missile Base - In the main missile launch room
Spells: Drawn from Base Soldier – 5 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Blizzaga Attack Ice - 35 1,400 30 16 30 16 14 4% 20% 14 - - Ice 100% - +33
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Blizzara Attack Ice - 24 200 15 8 15 8 12 3% 16% 12 - - Ice 80% - +16
Blizzard Attack Ice - 18 100 10 4 10 4 8 2% 10% 8 - - Ice 50% - +0
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2
Items: Dropped or Stolen from Base Soldier – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Potion Medicine 100 gil 50 gil Battle/Menu
Hi-Potion Medicine 500 gil 250 gil Battle/Menu
Phoenix Down Medicine 500 gil 250 gil Battle/Menu
Normal Ammo Ammo 20 gil 1 gil -