Encounters: In Ultimecia Castle – 30 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Entrance hall Anacondaur ×2
Belhelmel, Mesmerize
Blobra
Blobra ×2, Buel
Top of entrance hall stairs Caterchipillar
Caterchipillar, Cockatrice
Cockatrice, Fastitocalon, Geezard
Glacial Eye, Snow Lion
Grand Hall Bomb, Hexadragon
Fastitocalon-F ×2, Fastitocalon
Geezard, Grat
Grat
Wine Cellar Funguar
Funguar ×2, Blitz
Malboro
Red Bat ×4
Courtyard Abyss Worm, Lefty, Righty
Adamantoise, Torama
Raldo ×2
T-Rexaur
Chapel Blue Dragon, Lefty, Righty
Elnoyle
Grendel, Jelleye
Mesmerize ×2
Balcony beyond chandelier Bite Bug ×2, Granaldo
Blood Soul, Jelleye
Jelleye ×2, Thrustaevis
Thrustaevis
Hall between entrance and Grand Hall Abyss Worm
Grand Mantis ×2
Ruby Dragon
Wendigo ×2
Stairway hall right of entrance Blood Soul ×2, Forbidden
Creeps ×2, Wendigo
Grendel
Red Bat ×2, Gayla
Main art gallery floor Armadodo, Grat
Behemoth
Blood Soul ×2, Cactuar
Buel, Mesmerize
Art gallery landing Blue Dragon
Cactuar ×2, Bomb
Glacial Eye
Ochu
Art gallery balcony Anacondaur, Death Claw
Belhelmel ×2
Glacial Eye ×2, Grendel
T-Rexaur
Stairway hall leading to flood gate Bomb
Grand Mantis, Thrustaevis
Iron Giant
Thrustaevis
Prison Cell Armadodo, Cockatrice
Elnoyle
Red Bat ×2
Red Bat ×4
Armory Death Claw ×2
Funguar, Raldo, Turtapod
Malboro
Raldo ×2, Mesmerize
Destroyed hall Cockatrice ×2, Grand Mantis
Creeps
Glacial Eye ×2, Torama
Tonberry
Elevator hall Abyss Worm, Creeps
Cactuar
Chimera
Lefty, Righty, Vysage
Storage Room Gayla, Oilboyle
Geezard
Geezard, Grendel
Hexadragon
Stairway hall left of entrance Caterchipillar, Jelleye
Ochu
Tri-Face
Wendigo
Hall leading to treasure room Armadodo, Turtapod
Behemoth
Blobra ×2
Oilboyle
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Items of Interest: In Ultimecia Castle – 46 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Save Point - Outside the castle gate
Flare draw point (hidden) - Outside the castle gate
Party Switch Point Hall Just inside the entrance
Battle: Forbidden, Jelleye, Sphinxara, Sphinxaur, Tri-Face Hall Atop the stairs in the entrance room
Chandelier Grand Hall Take upper door from entrance hall, walk on it until it drops, breaking the lock on the hatch in the Grand Hall
Party Switch Point Grand Hall On right side of floor below chandelier, doubles as a switch that keeps the chandelier from falling
Battle: Tri-Point Wine Cellar At the bottom of the spiral staircase
Aura draw point (hidden) Wine Cellar Between several sets of casks
Meteor draw point (hidden) Terrace On the terrace past the chandelier (use the switch to keep it from falling)
Battle: Krysta Terrace On the terrace past the chandelier (use the switch to keep it from falling)
Party Switch Point Courtyard In front of fountain
Treasure Vault Key Courtyard Search the fountain
Slow draw point Courtyard Past fountain
Dispel draw point Chapel Left side of room
Armory Key Clock Tower On bridge (walk slowly to retrieve)
Party Switch Point Stairway Hall At bottom of circular stairway right of top floor of entrance
Omega Weapon Bell Pull Stairway Hall At bottom of circular stairway right of top floor of entrance
Meltdown draw point Art Gallery At the bottom of the screen on the second floor
Battle: Droma ×2, Trauma Art Gallery Solve the art gallery puzzle
Party Switch Point Stairway Hall Up past the art gallery, above the flood gate entrance
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Monsters: Encountered in Ultimecia Castle – 70 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Hexadragon 240+30 8 - 1–100 10,052–40,000 52243 71127 47238 51–120 10–18 0–5% Water
Malboro 220+40 12 - 1–100 1,410–146,000 26158 10–22 4–251 8–20 4–18 0–6% Fire, Ice
Elnoyle 220+20 18 Flying 1–100 30,968–159,000 64251 11–83 64250 81–180 10–16 03% Wind
Ruby Dragon 210+40 14 - 1–100 668–89,100 27250 81180 65240 151221 2–15 0–6% Ice, Holy
Behemoth 200+30 12 - 1–100 35,263–91,000 64250 12–18 3–243 3226 39 0–6% -
T-Rexaur 160+10 10 - 1–100 10,363–76,000 17239 6–18 122 35–39 313 0–5% Ice
Snow Lion 150+20 8 - 1–100 1,063–136,000 16164 25–58 1–128 8–24 10–23 04% Fire, Earth, Wind
Chimera 150+20 10 - 1–100 352–60,000 21190 41–132 27238 89–180 5–25 2–8% Holy
Iron Giant 140+30 8 - 1–100 663–96,000 14–207 120126 3–20 113 7–20 0–5% Thunder
Ochu 140+20 7 - 1–100 152–40,000 19188 20–40 9–226 16–22 4–14 0–5% Fire, Ice
Tri-Face 130+40 8 - 1–100 6,027–21,600 16165 41–94 10–253 20–25 5–30 0–5% Fire, Holy
Blue Dragon 100+20 6 - 1–100 236–41,000 15–166 71132 27225 120–170 5–30 0–6% Ice
Vysage 100+15 6 - 1–100 3,031–21,000 12–119 18–38 14–109 15–65 5–13 0–6% Holy
Torama 100+10 4 - 1–100 231–38,000 11–105 39–100 64233 111–168 10–23 1035% -
Abyss Worm 100+10 6 - 1–100 210–26,000 11–145 2–63 3–59 8–20 3–16 04% Wind, Water
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire
Grand Mantis 80+20 4 - 1–100 5,213–13,000 8–97 150175 2–13 2–56 313 04% Ice, Thunder
Grendel 80+15 6 - 1–100 2,131–30,000 22226 51–127 52238 121192 10–20 2–9% Earth, Wind, Holy
Armadodo 80+15 3 - 1–100 731–18,700 12–116 120128 1–79 416 4–14 04% -
Fastitocalon 60+20 1 - 1–100 215–9,200 6–110 40–73 36–181 58–78 3–20 5–15% Thunder, Earth
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Items: Found in Ultimecia Castle – 1 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Rosetta Stone GF Medicine - 12,500 gil Menu
Spells: Found in draw points in Ultimecia Castle – 13 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Holy Attack Holy - 48 3,800 55 28 45 48 10 7% 24% 14 - 8 statuses 40% - - +40
Flare Attack - - 48 3,200 56 26 44 26 12 4% 26% 12 - - - 3 elements 80% +40
Meteor Attack - - 20 4,600 75 34 52 34 30 12% 40% 22 - - - 2 elements 150% +42
Ultima Attack - - 80 6,000 100 82 100 95 60 24% 60% 60 - - - 8 elements 100% +44
Cura Restore - - 36 500 8 28 8 28 4 2% 3% 3 - - - - +15
Curaga Restore - - 60 2,200 20 65 20 65 10 4% 10% 10 - - - - +34
Full-life Restore - KO - 4,800 20 80 20 85 8 4% 8% 20 - KO 40% - - +38
Triple Indirect - Triple - 2,400 70 10 70 10 70 16% 150% 30 - - - - +36
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Slow Indirect - Slow - 500 12 16 20 20 40 8% 10% 10 Slow 100% - - - +18
Stop Indirect - Stop - 800 18 20 30 24 48 10% 20% 20 Stop 100% - - - +28
Meltdown Indirect - Vit 0 32 1,500 24 80 20 20 3 2% 12% 4 - - - - +35
Aura Indirect - Aura - 3,400 70 22 24 24 10 2% 50% 10 - Curse 100% - - +40