Lunatic Pandora
Encounters: In Lunatic Pandora – 11 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Contact point 2 entrance tunnel (as Zell) Elite Soldier
G-Soldier, SAM08G
SAM08G
Contact point 3 entrance tunnel (as Zell) G-Soldier
G-Soldier ×2
Dead-end tunnel leading from elevator 01 Imp
Imp, Turtapod
Dead-end tunnel leading from elevator 03 Imp
Imp, Torama
Elevator lobby Behemoth
Turtapod ×2, Imp
Elevator lobby (as Zell) G-Soldier
G-Soldier ×3
SAM08G ×2
Entrance area Turtapod
Turtapod ×3
Excavated areas Behemoth
Elnoyle
Imp
Imp, Torama
Iron Giant
Torama
Torama, Turtapod
Turtapod
Excavated areas (as Zell) Elite Soldier
Elite Soldier, G-Soldier
Elite Soldier, GIM52A
G-Soldier
G-Soldier ×2
G-Soldier ×2, Elite Soldier
GIM52A
GIM52A, SAM08G
SAM08G
Tunnels outside elevator 02 Imp ×2, Torama
Iron Giant
Turtapod
Tunnels outside elevator 02 (as Zell) G-Soldier ×2
GIM52A
GIM52A ×2
Items of Interest: In Lunatic Pandora – 19 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Meteor draw point - On the staircase leading off from the elevator lobby
Curaga draw point - In the elevator lobby
Confuse draw point - At the bottom of the ladder in elevator 03 area
LuvLuv G - Beyond a panel at the bottom of the ladder in elevator 03 area (if set up by Laguna)
Power Generator - Beyond the right side panel in the panel hall (if set up by Laguna)
Silence draw point - Beyond the middle panel in the panel hall (if set up by Laguna) (unseen)
Phoenix Pinion - Beyond the left side panel in the panel hall (if set up by Laguna)
Combat King 005 - In the hall past the panel hall (if set up by Laguna)
Ultima draw point - In the panel at the end of the hall past the panel hall (if set up by Laguna) (unseen)
Holy draw point - In the hall below elevator 01
Spd-J Scroll - In a hole in the wall in the hall below elevator 01 (if set up by Laguna)
Battle: Fujin, Raijin - After disembarking the Ragnarok
Save Point - Outside tube leading to elevator 02
Save Point - In intersecting hall in elevator 01 area
Battle: Left Probe, Mobile Type 8, Right Probe - After save point in elevator 01 area
Battle: Seifer - At the end of the path after Mobile Type 8
Gilgamesh - Will appear during fight with Seifer if you have defeated Odin
Save Point (hidden) - In the area above the battleground with Mobile Type 8
Battle: Adel, Rinoa - After the fight with Seifer, in the area above the previous battleground
Monsters: Encountered in Lunatic Pandora – 18 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Left Probe - - Flying 1–41 5,100–9,100 12–64 255 9–102 255 5057 1522% -
Mobile Type 8 - 40 Flying 1–41 30,400–46,400 2396 10–12 64133 10 5057 01% Thunder
Right Probe - - Flying 1–41 5,100–9,100 12–64 255 9–102 255 5057 1522% -
Adel - - - 1–46 6,000–51,000 46131 32–110 59148 42–136 3556 02% -
Seifer - 40 - 1–45 3,700–34,500 38124 101125 9–179 121–145 4655 02% Poison
Imp 60+10 3 - 1–100 4,212–11,400 6–76 8–33 9–124 121180 4–53 3045% Holy
Fujin - 8 - 1–44 5,300–18,200 24110 31–61 8–99 121–156 3041 1015% Poison
Raijin - 12 - 1–44 5,400–22,600 32129 52–132 3–51 112 3037 2–4% Poison
Torama 100+10 4 - 1–100 231–38,000 11–105 39–100 64233 111–168 10–23 1035% -
Rinoa - - - 1–46 6,021–9,036 417 1 65152 16 20 02% -
Iron Giant 140+30 8 - 1–100 663–96,000 14–207 120126 3–20 113 7–20 0–5% Thunder
GIM52A 30+8 3 - 1–100 1,431–19,400 13–140 3–104 5–104 120–132 5–18 0–5% Thunder, Earth, Water
Turtapod 50+10 2 - 1–100 1,205–4,200 9–93 110135 5–36 8–20 10–16 03% -
Elnoyle 220+20 18 Flying 1–100 30,968–159,000 64251 11–83 64250 81–180 10–16 03% Wind
Elite Soldier 30+5 2 - 1–100 148–4,940 3–127 36–48 6–123 38–41 6–14 2–10% Poison
SAM08G 30+5 4 - 1–100 747–27,700 9–133 25–50 8–61 15–19 8–13 0–7% Thunder, Poison
G-Soldier 20+3 1 - 1–100 45–3,040 373 113 1–75 214 4–11 0–8% Poison
Behemoth 200+30 12 - 1–100 35,263–91,000 64250 12–18 3–243 3226 39 0–6% -
Items: Found in Lunatic Pandora – 5 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Phoenix Pinion Tool - 5 gil Battle
Spd-J Scroll GF Medicine - 12,500 gil Menu
Power Generator Miscellaneous - 200 gil Menu
LuvLuv G Miscellaneous - 250 gil Menu
Combat King 005 Magazine 30,000 gil 15,000 gil Menu
Spells: Found in draw points in Lunatic Pandora – 6 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Ultima Attack - - 80 6,000 100 82 100 95 60 24% 60% 60 - - - 8 elements 100% +44
Meteor Attack - - 20 4,600 75 34 52 34 30 12% 40% 22 - - - 2 elements 150% +42
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Curaga Restore - - 60 2,200 20 65 20 65 10 4% 10% 10 - - - - +34
Holy Attack Holy - 48 3,800 55 28 45 48 10 7% 24% 14 - 8 statuses 40% - - +40
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2