Esthar Region
Encounters: In Esthar Region – 20 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Atop Cliffs Cockatrice ×2, Forbidden
Cockatrice, Ruby Dragon
Forbidden
Atop Grandidi Forest Cliffs Cockatrice
Cockatrice ×2
Hexadragon
Beaches near Centra Continent Adamantoise
Adamantoise ×2
Adamantoise, Fastitocalon, Fastitocalon-F
Fastitocalon-F
Fastitocalon-F ×3
Cactuar Island Cactuar
Cactuar ×2
Cactuar ×3
Cactuar ×4
Deserts near Centra Region Abyss Worm
Cactuar
Cactuar ×2
Cactuar ×2, Abyss Worm
Chimera
Esthar City Bite Bug
Bite Bug ×2
Gayla
Glacial Eye
Esthar City after Lunar Cry Elnoyle
Imp ×2
Imp, Turtapod
Iron Giant
Torama ×2
Turtapod
Forests near Centra Continent Bomb ×2
Bomb ×2, Grand Mantis
Grand Mantis ×2
Jelleye ×2, Blitz
Grandidi Forest Caterchipillar, Mesmerize
Cockatrice, Forbidden
Hexadragon
Malboro
Mesmerize ×3
Grandidi Forest Beaches Fastitocalon, Fastitocalon-F
Fastitocalon-F
Fastitocalon-F ×2, Fastitocalon
Islands west of Esthar Continent Bite Bug
Bite Bug ×2, Gayla
Gayla, Glacial Eye
Glacial Eye
Mordred Plains Bite Bug
Bite Bug, Glacial Eye
Gayla
Gayla, Glacial Eye
Glacial Eye
Near Cliffs Bite Bug, Glacial Eye
Caterchipillar
Gayla, Glacial Eye
Hexadragon
Near Cliffs after Lunar Cry Turtapod ×2
Turtapod ×2, Torama
Near Cliffs on Mordred Plains Bite Bug, Glacial Eye
Gayla
Gayla, Glacial Eye
Near Mountains near Centra Region Blitz, Grand Mantis
Grand Mantis
Plains Malboro
Mesmerize
Mesmerize ×2
Mesmerize ×3
Plains after Lunar Cry Behemoth
Imp
Imp ×3
Imp, Torama
Iron Giant
Torama
Plains south of Esthar wall Bomb
Bomb ×2
Jelleye
Jelleye ×2
Jelleye ×2, Bomb
Rocky Terrain near Centra Continent Blitz
Blitz, Grand Mantis
Grand Mantis
Jelleye
Items of Interest: In Esthar Region – 20 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Stop draw point Shalmal Peninsula Tip of long southern peninsula
UFO Encounter Kashkabald Desert Random encounter in desert east of Centra
Firaga draw point Kashkabald Desert Tip of peninsula north of desert
Confuse draw point Millefeuille Archipelago Southern shore of lone island east of Grandidi Forest (can be reached with Balamb Garden from the forest)
Triple draw point Grandidi Forest Tip of southern peninsula in southwest area
Ultima draw point Grandidi Forest Northern tip of southeastern area
Meteor draw point Grandidi Forest Tip of northeastern path
Curaga draw point West Coast End of bridge
Tornado draw point Nortes Mountains In mountains north of bridge
Full-life draw point Nortes Mountains Between the wall and a cliff northwest of Esthar
Double draw point Great Plains of Esthar Where the wall meets the southwestern cliff leading to Grandidi Forest
Meteor draw point Great Plains of Esthar Between mountains and shore on central peninsula
Aura draw point Great Plains of Esthar Tip of a small peninsula near the sorceress memorial
Luck-J Scroll Minde Island Search island after finding hints at Eldbeak Peninsula and Obel Lake
Battle: UFO? Grandidi Forest Random encounter on plateau if you've seen all four UFO encounters
Blind draw point Grandidi Forest Northwest tip of cliff north of eastern inlet in Grandidi Forest (requires Ragnarok)
Holy draw point Great Plains of Esthar Atop highest point south of sorceress memorial (requires Ragnarok)
Flare draw point Sollet Mountains Atop cliff where it meets the Esthar wall in south (requires Ragnarok)
Ultima draw point Abadan Plains Just outside the wall near Tears' Point (requires Ragnarok)
Three Stars Mordred Plains Search the plains using the hints from the liar rocks (requires Ragnarok and hint from Obel Lake rocks)
Monsters: Encountered in Esthar Region – 27 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Cactuar 1+1 20 - 1–100 202–1,400 227 16–189 5–134 254 8–21 100% Water
Elnoyle 220+20 18 Flying 1–100 30,968–159,000 64251 11–83 64250 81–180 10–16 03% Wind
Ruby Dragon 210+40 14 - 1–100 668–89,100 27250 81180 65240 151221 2–15 0–6% Ice, Holy
Malboro 220+40 12 - 1–100 1,410–146,000 26158 10–22 4–251 8–20 4–18 0–6% Fire, Ice
Behemoth 200+30 12 - 1–100 35,263–91,000 64250 12–18 3–243 3226 39 0–6% -
Chimera 150+20 10 - 1–100 352–60,000 21190 41–132 27238 89–180 5–25 2–8% Holy
Iron Giant 140+30 8 - 1–100 663–96,000 14–207 120126 3–20 113 7–20 0–5% Thunder
Hexadragon 240+30 8 - 1–100 10,052–40,000 52243 71127 47238 51–120 10–18 0–5% Water
Abyss Worm 100+10 6 - 1–100 210–26,000 11–145 2–63 3–59 8–20 3–16 04% Wind, Water
Torama 100+10 4 - 1–100 231–38,000 11–105 39–100 64233 111–168 10–23 1035% -
Grand Mantis 80+20 4 - 1–100 5,213–13,000 8–97 150175 2–13 2–56 313 04% Ice, Thunder
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire
Adamantoise 50+10 4 - 1–100 573–42,500 13–155 210 2–70 151203 310 3% Thunder, Earth
Fastitocalon-F 15+5 3 - 1–100 215–9,200 6–110 40–73 36–181 58–78 3–20 5–15% Thunder, Earth
Imp 60+10 3 - 1–100 4,212–11,400 6–76 8–33 9–124 121180 4–53 3045% Holy
Gayla 30+5 2 Flying 1–100 1,021–13,000 5–93 15–65 7–112 34–105 1035 1–9% Wind
Mesmerize 15+4 2 - 1–100 400–6,450 5–78 11–70 6–101 26–108 1250 0–7% -
Cockatrice 40+10 2 - 1–100 1,007–5,200 9–96 9–78 14–198 91–162 1229 2–19% Wind
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice
Blitz 20+10 2 - 1–100 611–7,200 9–103 35–39 57–78 25–31 2–19 0–5% -
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Items: Found in Esthar Region – 2 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Luck-J Scroll GF Medicine - 12,500 gil Menu
Three Stars GF Medicine - 12,500 gil Menu
Spells: Found in draw points in Esthar Region – 14 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Firaga Attack Fire - 35 1,400 30 16 30 16 14 4% 20% 14 - - Fire 100% - +33
Tornado Attack Wind - 38 3,000 48 24 42 24 33 13% 38% 14 - - Wind 100% - +39
Holy Attack Holy - 48 3,800 55 28 45 48 10 7% 24% 14 - 8 statuses 40% - - +40
Flare Attack - - 48 3,200 56 26 44 26 12 4% 26% 12 - - - 3 elements 80% +40
Meteor Attack - - 20 4,600 75 34 52 34 30 12% 40% 22 - - - 2 elements 150% +42
Ultima Attack - - 80 6,000 100 82 100 95 60 24% 60% 60 - - - 8 elements 100% +44
Curaga Restore - - 60 2,200 20 65 20 65 10 4% 10% 10 - - - - +34
Full-life Restore - KO - 4,800 20 80 20 85 8 4% 8% 20 - KO 40% - - +38
Blind Indirect - Darkness - 100 6 5 12 10 3 1% 30% 2 Darkness 100% - - - +12
Confuse Indirect - Confuse - 700 22 18 28 18 18 3% 8% 8 Confuse 100% - - - +26
Double Indirect - Double - 200 15 6 18 6 10 4% 40% 2 - - - - +16
Triple Indirect - Triple - 2,400 70 10 70 10 70 16% 150% 30 - - - - +36
Stop Indirect - Stop - 800 18 20 30 24 48 10% 20% 20 Stop 100% - - - +28
Aura Indirect - Aura - 3,400 70 22 24 24 10 2% 50% 10 - Curse 100% - - +40