Monsters: Which drop Magic Stone – 21 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
Abyss Worm 100+10 6 - 1–100 210–26,000 11–145 2–63 3–59 8–20 3–16 04% Wind, Water M-Stone Piece ×6, Magic Stone ×3, Windmill, Windmill Magic Stone ×6, Wizard Stone ×4, Windmill ×2, Windmill ×2 Windmill ×2, Windmill, Windmill ×3, Windmill ×4
Armadodo 80+15 3 - 1–100 731–18,700 12–116 120128 1–79 416 4–14 04% - M-Stone Piece ×2, Sharp Spike, Sharp Spike, Sharp Spike ×2 Magic Stone ×3, Sharp Spike ×2, Sharp Spike ×2, Turtle Shell ×2 Turtle Shell, Sharp Spike ×2, Sharp Spike ×3, Turtle Shell ×2
Belhelmel 10+6 2 Flying 1–100 369–5,760 4–106 30–33 5–95 10–22 10–27 0–5% Holy M-Stone Piece, Saw Blade, Saw Blade, M-Stone Piece Magic Stone, Saw Blade ×2, Saw Blade, Magic Stone ×2 Wizard Stone ×3, Saw Blade ×4, Saw Blade ×6, Laser Cannon
Bite Bug 15+5 1 Flying 1–100 114–2,510 272 46 153 218 4–9 2–9% Ice, Wind M-Stone Piece, M-Stone Piece, M-Stone Piece ×2, M-Stone Piece ×2 M-Stone Piece ×4, Magic Stone, Magic Stone ×2, Magic Stone ×2 Wizard Stone, Wizard Stone, Wizard Stone ×2, Wizard Stone ×2
Blitz 20+10 2 - 1–100 611–7,200 9–103 35–39 57–78 25–31 2–19 0–5% - M-Stone Piece, Betrayal Sword, Coral Fragment, Coral Fragment Magic Stone ×2, Magic Stone ×3, Betrayal Sword ×2, Betrayal Sword Dynamo Stone, Dynamo Stone ×2, Dynamo Stone ×3, Dynamo Stone ×4
Blobra 40+8 3 - 1–100 246–3,840 8–74 240245 9–153 170181 6–10 0–10% - M-Stone Piece ×2, M-Stone Piece ×4, M-Stone Piece ×6, Rune Armlet Magic Stone ×2, Magic Stone ×4, Rune Armlet, Rune Armlet Wizard Stone ×3, Wizard Stone ×5, Rune Armlet, Rune Armlet
Blood Soul 15+5 1 Flying, Undead 1–100 510–6,500 458 7–62 10–119 150183 8–21 0–5% Fire, Holy M-Stone Piece, Zombie Powder, M-Stone Piece, M-Stone Piece Zombie Powder, Zombie Powder, M-Stone Piece ×2, M-Stone Piece ×2 Zombie Powder ×2, Zombie Powder ×2, Magic Stone ×4, Magic Stone ×4
Bomb 30+5 1 Flying 1–100 288–5,080 2–91 2–57 1–132 4–105 2–15 0–5% Ice, Wind M-Stone Piece, M-Stone Piece ×2, Bomb Fragment, Bomb Fragment ×2 Bomb Fragment, Bomb Fragment ×2, Magic Stone ×2, Magic Stone ×2 Bomb Fragment ×2, Bomb Fragment ×2, Bomb Fragment ×3, Bomb Fragment ×3
Buel 5+1 1 Flying 1–100 43–1,840 143 17 3–227 200212 10–17 04% Wind, Holy M-Stone Piece, M-Stone Piece ×2, M-Stone Piece ×2, M-Stone Piece ×3 Magic Stone, Magic Stone, Magic Stone ×2, Magic Stone ×3 Wizard Stone, Wizard Stone, Wizard Stone ×2, Wizard Stone ×3
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice Spider Web, M-Stone Piece, M-Stone Piece, M-Stone Piece ×2 Spider Web ×2, Magic Stone, Magic Stone ×2, Magic Stone ×2 Spider Web ×4, Spider Web ×4, Wizard Stone ×8, Wizard Stone ×8
Elastoid 80+20 3 Flying 1–100 531–18,500 9–141 130131 10–182 120–132 3–20 4–12% Thunder M-Stone Piece ×4, M-Stone Piece ×4, M-Stone Piece ×8, M-Stone Piece ×8 Magic Stone ×4, Magic Stone ×4, Magic Stone ×8, Laser Cannon Wizard Stone ×4, Wizard Stone ×4, Laser Cannon, Laser Cannon
Funguar 20+3 1 - 1–100 303–2,100 5–62 2–56 1–72 2–56 28 04% - M-Stone Piece, M-Stone Piece, Sleep Powder, Sleep Powder Magic Stone, Magic Stone, Sleep Powder ×2, Sleep Powder ×2 Wizard Stone, Sleep Powder, Sleep Powder ×3, Sleep Powder ×4
Gayla 30+5 2 Flying 1–100 1,021–13,000 5–93 15–65 7–112 34–105 1035 1–9% Wind M-Stone Piece ×2, M-Stone Piece ×2, Mystery Fluid, Mystery Fluid Magic Stone ×2, Mystery Fluid, Mystery Fluid ×2, Magic Stone Wizard Stone ×3, Mystery Fluid ×2, Mystery Fluid ×3, Mystery Fluid ×4
Geezard 10+5 1 - 1–100 43–1,840 5–65 47 144 117 311 0–7% - Screw ×2, Screw ×4, Healing Water, Healing Water Screw ×4, Magic Stone, Healing Water ×2, Healing Water ×2 Screw ×6, Wizard Stone, Healing Water ×2, Healing Water ×2
Jelleye 30+5 1 Flying 1–100 510–6,500 5–56 6–39 21208 80–130 10–16 0–5% Wind, Holy M-Stone Piece, M-Stone Piece ×2, M-Stone Piece ×3, M-Stone Piece ×4 Magic Stone, Magic Stone ×2, Magic Stone ×3, Magic Stone ×4 Wizard Stone, Wizard Stone ×2, Wizard Stone ×3, Wizard Stone ×4
Lefty 40+10 3 - 1–100 1,821–13,800 144 110 33234 180194 212 0–5% Holy M-Stone Piece ×3, M-Stone Piece ×4, Life Ring, Life Ring Life Ring, Magic Stone ×4, Magic Stone ×6, Regen Ring Life Ring ×2, Wizard Stone ×4, Regen Ring, Regen Ring ×2
Ochu 140+20 7 - 1–100 152–40,000 19188 20–40 9–226 16–22 4–14 0–5% Fire, Ice Magic Stone ×2, Ochu Tentacle, Magic Stone ×3, Ochu Tentacle ×2 Ochu Tentacle ×3, Ochu Tentacle ×4, Magic Stone ×6, Magic Stone ×8 Ochu Tentacle ×8, Wizard Stone ×8, Wizard Stone ×8, Force Armlet
Red Bat 8+3 1 Flying 1–100 23–1,820 151 2–56 140 424 6–19 1027% Wind M-Stone Piece, M-Stone Piece, Vampire Fang, Vampire Fang Magic Stone, Vampire Fang, Magic Stone ×2, Vampire Fang ×2 Wizard Stone, Vampire Fang, Wizard Stone ×2, Vampire Fang ×2
Righty 40+10 3 - 1–100 1,821–13,800 12–143 80–105 131 511 212 0–5% Holy M-Stone Piece ×3, M-Stone Piece ×4, M-Stone Piece ×6, Rune Armlet Magic Stone ×3, Magic Stone ×4, Magic Stone ×6, Rune Armlet Wizard Stone ×3, Wizard Stone ×5, Rune Armlet, Rune Armlet ×2
T-Rexaur 160+10 10 - 1–100 10,363–76,000 17239 6–18 122 35–39 313 0–5% Ice Dino Bone, M-Stone Piece ×8, Magic Stone ×4, Dino Bone ×2 Dino Bone ×3, Dragon Fang ×6, Dino Bone ×2, Dino Bone ×4 Dino Bone ×6, Star Fragment ×2, Dino Bone ×8, Star Fragment ×6
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Monsters: Which Magic Stone can be Stolen from – 5 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Steal (LV 1–19)
The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Steal (LV 20–29)
The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Steal (LV 30+)
Abyss Worm 100+10 6 - 1–100 210–26,000 11–145 2–63 3–59 8–20 3–16 04% Wind, Water Magic Stone ×3, Windmill, Windmill, Windmill Windmill ×2 Windmill ×4
Bite Bug 15+5 1 Flying 1–100 114–2,510 272 46 153 218 4–9 2–9% Ice, Wind M-Stone Piece ×2 Magic Stone ×2 Wizard Stone ×2
Blobra 40+8 3 - 1–100 246–3,840 8–74 240245 9–153 170181 6–10 0–10% - M-Stone Piece ×2, M-Stone Piece ×4, Rune Armlet, Rune Armlet Magic Stone ×4, Magic Stone ×4, Rune Armlet, Rune Armlet Wizard Stone ×8, Wizard Stone ×8, Rune Armlet, Rune Armlet
Buel 5+1 1 Flying 1–100 43–1,840 143 17 3–227 200212 10–17 04% Wind, Holy M-Stone Piece ×2, M-Stone Piece ×2, M-Stone Piece ×3, M-Stone Piece ×3 Magic Stone ×2, Magic Stone ×2, Magic Stone ×3, Circlet Wizard Stone ×2, Wizard Stone ×2, Circlet, Circlet
Righty 40+10 3 - 1–100 1,821–13,800 12–143 80–105 131 511 212 0–5% Holy Magic Stone ×4 Wizard Stone ×4 Rune Armlet
Weapons: Which Require Magic Stone to Create – 2 shown
Upgraded weapons are improved versions of starting weapons; ultimate weapons are the most powerful versions of each character's weapon
Name
The character that can use this weapon
Character
The bonus to strength provided by this weapon
Str
The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss
Hit
The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine
Magazine
The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade
Price
The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade
Components
Slaying Tail Quistis 15 104% Weapons Mon May 150 gil Magic Stone ×2, Sharp Spike
Valkyrie Rinoa 14 101% Weapons Mon May 150 gil Magic Stone, Shear Feather
Refine Formulas: Yielding Magic Stone – 3 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Card Mod Grat Card Magic Stone
Card Mod Buel Card Magic Stone
Card Mod Jelleye Card Magic Stone
Refine Formulas: Consuming Magic Stone – 11 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
T Mag-RF Magic Stone Thundara
I Mag-RF Magic Stone Blizzara
F Mag-RF Magic Stone Fira
L Mag-RF Magic Stone Cura
Time Mag-RF Magic Stone Haste
ST Mag-RF Magic Stone Berserk
Supt Mag-RF Magic Stone Dispel
T Mag-RF, High Mag-RF Magic Stone Thundaga
I Mag-RF, High Mag-RF Magic Stone Blizzaga
F Mag-RF, High Mag-RF Magic Stone Firaga
L Mag-RF, High Mag-RF Magic Stone Curaga