Monsters: Which drop Curse Spike – 6 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
Creeps 35+8 2 - 1–100 210–6,200 6–74 38 7–101 171220 2538 3040% Holy M-Stone Piece, M-Stone Piece, M-Stone Piece ×2, Coral Fragment Curse Spike, Coral Fragment, Dynamo Stone, Dynamo Stone Dynamo Stone, Curse Spike, Dynamo Stone ×2, Curse Spike ×2
Forbidden 85+15 4 Undead 1–100 221–22,100 14–163 25–37 1–133 200212 1160 2–19% Fire Betrayal Sword, Dead Spirit, Zombie Powder, Zombie Powder ×2 Dead Spirit ×2, Zombie Powder ×3, Curse Spike, Curse Spike ×2 Curse Spike ×2, Zombie Powder ×5, Curse Spike ×3, Force Armlet
Grand Mantis 80+20 4 - 1–100 5,213–13,000 8–97 150175 2–13 2–56 313 04% Ice, Thunder Sharp Spike, Sharp Spike ×2, Curse Spike, Water Crystal Sharp Spike ×3, Sharp Spike ×4, Curse Spike ×2, Water Crystal ×2 Sharp Spike ×6, Water Crystal ×2, Water Crystal ×3, Water Crystal ×4
Imp 60+10 3 - 1–100 4,212–11,400 6–76 8–33 9–124 121180 4–53 3045% Holy Dead Spirit ×2, Curse Spike ×2, Curse Spike ×2, Curse Spike ×2 Dead Spirit ×4, Curse Spike ×4, Dead Spirit ×6, Dead Spirit ×6 Dead Spirit ×4, Curse Spike ×4, Moon Stone ×2, Moon Stone ×2
Malboro 220+40 12 - 1–100 1,410–146,000 26158 10–22 4–251 8–20 4–18 0–6% Fire, Ice Malboro Tentacle, Curse Spike ×2, Curse Spike ×3, Curse Spike ×4 Malboro Tentacle ×2, Curse Spike ×3, Curse Spike ×4, Curse Spike ×5 Malboro Tentacle ×8, Curse Spike ×10, Hypno Crown, Hypno Crown ×2
Tri-Face 130+40 8 - 1–100 6,027–21,600 16165 41–94 10–253 20–25 5–30 0–5% Fire, Holy Poison Powder ×3, Dead Spirit ×2, Curse Spike ×2, Curse Spike ×2 Poison Powder ×6, Dead Spirit ×4, Curse Spike ×2, Curse Spike ×2 Poison Powder ×8, Curse Spike ×8, Star Fragment ×3, Star Fragment ×3
Monsters: Which Curse Spike can be Stolen from – 1 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Steal (LV 1–19)
The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Steal (LV 20–29)
The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Steal (LV 30+)
Tri-Face 130+40 8 - 1–100 6,027–21,600 16165 41–94 10–253 20–25 5–30 0–5% Fire, Holy Curse Spike, Curse Spike, Curse Spike ×2, Curse Spike ×2 Curse Spike ×2, Curse Spike ×2, Curse Spike ×3, Curse Spike ×3 Curse Spike ×6, Curse Spike ×6, Curse Spike ×8, Curse Spike ×8
Weapons: Which Require Curse Spike to Create – 1 shown
Upgraded weapons are improved versions of starting weapons; ultimate weapons are the most powerful versions of each character's weapon
Name
The character that can use this weapon
Character
The bonus to strength provided by this weapon
Str
The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss
Hit
The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine
Magazine
The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade
Price
The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade
Components
Strange Vision Selphie 25 255% Weapons Mon 1st 600 gil Star Fragment ×3, Adamantine, Curse Spike ×2
Limit Breaks: Which require Curse Spike – 1 shown
Name
The character that can learn and use this limit break
Character
Whether this limit break deals physical or magic damage; physical damage is defended with the defense stat and Protect status, while magic damage is defended with the spirit stat and Shell status; only physical attacks can have critical hits
Type
The element of this limit break's damage
Element
The status effect inflicted or removed by this limit break; hover over a "Multiple" status row to see the specific status list;some limit breaks will only inflict certain statuses depending on how severe the character's situation is when using them
Status
LV?Death Quistis Magic - -
Refine Formulas: Yielding Curse Spike – 1 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Card Mod Tri-Face Card Curse Spike
Refine Formulas: Consuming Curse Spike – 12 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
ST Mag-RF Curse Spike 10× Pain
ST Med-RF Curse Spike Remedy
Tool-RF 100× Curse Spike Dark Matter
ST Med-RF, Supt Mag-RF Curse Spike Esuna
ST Med-RF, Med LV Up 10× Curse Spike Remedy+
Tool-RF, Forbid Mag-RF 100× Curse Spike 100× Ultima
Tool-RF, Tool-RF 100× Curse Spike Shaman Stone
Tool-RF, GFAbl Med-RF 100× Curse Spike Luck-J Scroll
ST Med-RF, Med LV Up, Med LV Up 100× Curse Spike Elixir
Tool-RF, Tool-RF, Tool-RF 100× Curse Spike LuvLuv G
Tool-RF, Tool-RF, GFAbl Med-RF 100× Curse Spike Rosetta Stone
Tool-RF, GFAbl Med-RF, Forbid Med-RF 100× Curse Spike Luck Up