Monster Abilities: Punch-Elemental – 35 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Drilldrive - P 100% Physical One enemy Punch - -
Handclaw - P 100% Physical One enemy Punch - -
Harpoon - P 100% Physical One enemy Punch - -
Beak - P 103% Physical One enemy Punch - -
Chute Attack - P 100% Physical One enemy Punch - -
Spiky Hell - 200 100% Magic One enemy Punch - Deals 200 damage
Horn - 112.5%×P 100% Physical One enemy Punch - -
Beak - P 100% Physical One enemy Punch - -
Claw - P 100% Physical One enemy Punch - -
Death Claw 10 P 100% Physical One enemy Punch Add: Paralyzed (20%) -
Bug Needle - 6.2%×M 120% Magic One enemy Punch Add: Poison, Sadness (86%) -
Berserk Needle - 6.2%×M 120% Magic One enemy Punch Add: Berserk (47%) -
Paralyzer Needle - 6.2%×M 120% Magic One enemy Punch - -
Claw - P 130% Physical One enemy Punch - -
Skewer - P 100% Physical One enemy Punch - -
Hell Spear - 125%×P 100% Physical One enemy Punch Add: Paralyzed (27%) -
Halt Whip - 87.5%×P 110% Physical One enemy Punch Add: Paralyzed (27%) -
Sting - P 110% Physical One enemy Punch - -
Sting Bomb 20 3/4 HP 100% Magic One enemy Punch - -
Rabbit Gouge - 200%×P 110% Physical One enemy Punch - -
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