Weapons – 90 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)Drainer Sword 121 150 Absorbs damage as HP - Absorb Damage 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Soul Sabre Sword 125 150 Absorbs damage as MP
Randomly casts "Doom"
Doom Absorb Damage, Damages MP 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Illumina Sword 255 100% A legendary sword Pearl Always Hits, Back Row, MP Critical 50 50 +7 +7 +7 +7 - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Rod)Heal Rod Rod 200 100% Recovers target's HP - Always Hits, Heals, Heals Undead - - - - - - - 1 GP - - 2-hand, Throw St Re Go
(Special)Sniper Special 172 180 Same damage from back row - Back Row - - - - - - 15,000 GP 7,500 GP - - Throw Lo
(Gambler)Dice Gambler ??? 100% - - Back Row - - - - - - 5,000 GP 2,500 GP - - - Se
(Special)Morning Star Special 109 150 Same damage from back row - Back Row - - - - - - 5,000 GP 2,500 GP - - 2-hand Te Ce St Re Go
(Special)Flail Special 86 150 Same damage from back row - Back Row - - - - - - 2,000 GP 1,000 GP - - 2-hand Te Ce St Re Go
(Special)Full Moon Special 95 230 Same damage from back row - Back Row - - - - - - 2,500 GP 1,250 GP - - Throw Lo
(Gambler)Doom Darts Gambler 187 230 Randomly casts "Doom" Doom Back Row - - - - - - - 1 GP - - Throw Se
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
(Gambler)Darts Gambler 115 230 - - Back Row - - - - - - 10,000 GP 5,000 GP - - Throw Se
(Gambler)Cards Gambler 104 230 - - Back Row - - - - - - - 500 GP - - Throw Se
(Special)Hawk Eye Special 111 180 Same damage from back row - Back Row - - - - - - 6,000 GP 3,000 GP - - Throw Lo
(Special)Rising Sun Special 117 230 Same damage from back row - Back Row - - - - - - - 1 GP - - Throw Lo
(Gambler)Fixed Dice Gambler ??? 100% - - Back Row - - - - - - - 1 GP - - - Se
(Gambler)Trump Gambler 133 230 Randomly dispatches an enemy - Back Row, Random Kill - - - - - - 13,000 GP 6,500 GP - - Throw Se
(Special)Wing Edge Special 198 230 Same damage from back row
Randomly strikes mortal blow
- Back Row, Random Kill - - +7 +7 +1 +2 - 1 GP - - Throw Lo
(Sword)Atma Weapon Sword ??? 150 Transforms at Level Up, Grows stronger as HP increases - Ignores Defense - - - - - - - 1 GP - - - Te Lo Ed Ce
(Dirk)ValiantKnife Dirk 145 180 Gains power as HP decreases - Ignores Defense 10 - - - - - - 1 GP - - Runic, 2-hand Lo
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