Thrown Objects – 74 shown
Item Type
The base power of this ability, which determines the amount of damage it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; normally thrown weapons deal double damage, indicated by a ×2
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Element
The status effect granted to the target of this ability
Status
Price
Ragnarok Sword 255 ×2 Physical One Foe 100% - - -
Illumina Sword 255 ×2 Physical One Foe 100% - - -
Imp Halberd Lance 253 ×2 Physical One Foe 100% - - -
Aura Lance Lance 227 ×2 Physical One Foe 100% - - -
Stunner Dirk 220 ×2 Physical One Foe 100% - - -
Excalibur Sword 217 ×2 Physical One Foe 100% Pearl - -
Sky Render Knife 215 ×2 Physical One Foe 100% - - -
Scimitar Sword 208 ×2 Physical One Foe 100% - - -
Graedus Dirk 204 ×2 Physical One Foe 100% Pearl - -
Heal Rod Rod 200 ×2 Physical One Foe 100% - - -
Strato Knife 199 ×2 Physical One Foe 100% - - -
Wing Edge Special 198 ×2 Physical One Foe 100% - - -
Pearl Lance Lance 194 ×2 Physical One Foe 100% Pearl - -
Tack Star Stars 190 ×2 Physical One Foe 100% - - -
Striker Dirk 190 ×2 Physical One Foe 100% - - -
Doom Darts Gambler 187 ×2 Physical One Foe 100% - - -
Ogre Nix Sword 182 ×2 Physical One Foe 100% - - -
Falchion Sword 176 ×2 Physical One Foe 100% - - 17,000 GP
Sniper Special 172 ×2 Physical One Foe 100% - - 15,000 GP
Magus Rod Rod 168 ×2 Physical One Foe 100% - - -
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