Rages: Which Grant Automatic Safe – 21 shown
World of Ruin rages cannot be learned in the World of Balance; unique monster rages are learned from monsters found as set encounters or treasure guardians (but not in random battles); legendary dragon rages are based on unique monsters that are found in the World of Ruin
Name
While using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defense
Elements
While using a rage ability, the monster's status effects and immunities are applied
Statuses
Other special properties inherited from this monster
Special
Each turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; special attacks are handled like modified normal attacks
Ability
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr/Effect
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Ability Elements
The status effects inflicted or removed by this ability
Ability Statuses
Notes
Templar Weak pt: Poison Safe Human Fire 2 One/All Foes 60 150 Reflect, Runic Fire - -
Mag Roader Absorb HP: Ice
Weak pt: Fire
Safe
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Psyche
- Bio One/All Foes 53 120 Reflect, Runic Poison Poison -
HermitCrab Weak pt: Water Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
- Net One Foe - 100 - - Stop -
Trilobiter - Safe
Prevent: Imp
- PoisonBarb One Foe Poison - - - Poison -
Nautiloid Absorb HP: Water
Weak pt: Fire, Thunder
Safe
Prevent: Imp
- Ink One Foe Dark - - - Dark -
M-TekArmor Weak pt: Thunder Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
- Tek Laser One Foe 20 150 Runic Thunder - -
General Weak pt: Poison Safe Human Cure 2 One/All Allies 28 - Reflect, Runic - - -
Rhinox Absorb HP: Thunder Safe
Prevent: Petrify, Wound, Condemned
- Life 3 One Ally - - Runic - Life 3 -
Chitonid Weak pt: Thunder Safe
Prevent: Petrify, Wound, Mute
- Stop One Foe - 100 Reflect, Runic - Stop -
Cephaler Weak pt: Thunder Safe
Prevent: Imp, Wound, Condemned, Muddled
- Husk One Foe Battle ×1.5 - - - - -
HeavyArmor Weak pt: Thunder, Water Safe
Prevent: Zombie, Poison, Imp, Petrify, Seizure
- Tek Laser One Foe 20 150 Runic Thunder - -
Intangir Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Wound at 0 MP Pep Up One Ally 16 100% - - Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Gigantos Weak pt: Poison Safe
Prevent: Muddled, Psyche
Human Magnitude8 All Foes 100 130 Float Earth - -
EarthGuard Weak pt: Water Seizure, Safe
Prevent: Dark, Imp, Petrify, Condemned, Psyche
- Big Guard All Allies - 100% - - Shell, Safe -
Sp Forces Weak pt: Poison Safe
Prevent: Dark, Zombie, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Human Safe One Ally - 100% Reflect, Runic - Safe -
Ceritops Absorb HP: Thunder
Weak pt: Fire
Safe
Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Muddled
Wound at 0 MP Giga Volt One/All Foes 110 130 Runic Thunder - -
Poppers Weak pt: Fire Safe
Prevent: Imp
- Stone One/All Foes 40 75 - - Muddled -
Nastidon Weak pt: Fire Safe
Prevent: Wound, Condemned
- Blizzard All Foes 25 140 - Ice - -
Bogy - Safe
Prevent: Petrify
- Oogyboog One Foe Battle ×2 - - - - -
Adamanchyt - Safe
Prevent: Petrify, Wound, Condemned, Near Fatal, Muddled
- Acid Rain All Foes 25 100 - Water, Poison Seizure -
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