Monsters: Which can use Cure 2 – 9 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
General 650 30 19 232 308 Weak pt: Poison Bio Attack Seizure 30 17 10 13 74 - 155 78% 0 105 117% 0 100 Tonic (7/8), Mithril Shld (1/8) Green Cherry (1/8) Critical Hits if Imp, Human Safe
Number 024 4,777 777 24 - - - Overflow Muddled 40 25 3 20 147 - 170 66% 0 100 121% 0 100 Rune Edge (7/8), Drainer (1/8) Flame Sabre (7/8), Blizzard (1/8) Can't Control, Critical Hits if Imp, Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Slow, Stop
Nohrabbit 75 200 26 - - Weak pt: Water Carrot Battle ×1.5 30 16 30 7 109 164 100 121% 0 100 121% 0 100 Remedy (7/8) Potion (1/8) - Haste
Prevent: Condemned, Near Fatal, Mute, Berserk
Dahling 3,580 500 37 1,151 1,260 Weak pt: Poison Sightless Dark 35 22 8 1 159 - 110 113% 20 145 86% 0 100 Moogle Suit (1/8) - Human, Wound at 0 MP Prevent: Dark, Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche
Dullahan 23,450 1,721 37 - - Absorb HP: Ice
Weak pt: Fire
Morn Star Battle ×2 55 40 7 55 695 1,390 130 98% 10 160 74% 0 150 X-Potion (7/8), Genji Glove (1/8) - Wound at 0 MP Float, Haste
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Moe 12,500 2,000 47 - - Absorb HP: Thunder Hit Battle ×2 25 40 6 4 304 608 80 137% 0 130 98% 0 100 - - Can't Control, Critical Hits if Imp, Human, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow
Trixter 3,815 9,900 49 1,698 826 Weak pt: Pearl - - 30 23 7 13 487 - 120 105% 0 165 70% 0 100 Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Mute, Muddled, Psyche, Stop
L.80 Magic 8,000 2,800 53 - - Weak pt: Poison - - 37 31 15 10 508 - 200 43% 100 115 109% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Prevent: Imp, Mute, Berserk, Muddled, Slow, Stop
Madam 8,150 900 53 2,200 700 Weak pt: Poison Sightless Dark 35 31 12 8 467 - 100 121% 0 155 78% 0 100 Goggles (1/8) - Human, Wound at 0 MP Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Mute