Monsters: Which can use Fire 3 – 23 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Lich 590 90 20 374 350 Absorb HP: Fire, Poison
Weak pt: Pearl
Mad Touch Muddled 35 17 10 1 48 - 50 160% 0 190 51% 0 100 Green Cherry (7/8), Poison Rod (1/8) Green Cherry (1/8) Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Ifrit 3,300 600 21 - - Absorb HP: Fire
No Effect: Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Ice
Hit Battle ×1.5 35 22 7 25 129 194 215 31% 20 115 109% 0 150 - - Can't Control, Can't Scan, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Crane 2,300 447 24 - - Absorb HP: Fire
Weak pt: Thunder, Water
Iron Ball Battle ×2 30 20 4 14 122 244 125 102% 0 120 105% 0 100 Potion (7/8), Debilitator (1/8) - Can't Control Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Ultros 22,000 750 25 - 3 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Battle/Dark 35 40 7 22 169 169 95 125% 0 155 78% 0 100 White Cape (7/8) - Can't Control, Can't Scan, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
FlameEater 8,400 480 26 - - Absorb HP: Fire
No Effect: Thunder, Earth, Pearl, Poison
Weak pt: Ice
Hit Battle ×1.5 34 32 7 13 138 207 105 117% 20 150 82% 0 130 Flame Sabre (7/8) - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Nerapa 2,800 280 26 - - Absorb HP: Fire
No Effect: Water, Wind, Earth, Poison
Weak pt: Ice, Thunder, Pearl
Hit Battle ×1.5 48 21 10 11 128 192 105 117% 0 150 82% 0 100 - - Can't Control, Human, Wound at 0 MP Float, Reflect
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Seizure, Psyche, Slow, Clear, Image
Behemoth 5,800 180 28 2,055 - Weak pt: Ice Take Down Battle ×3 50 27 7 25 228 684 100 121% 0 135 94% 0 100 RunningShoes (1/8) X-Potion (1/8) - Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop
SoulSaver 3,066 566 41 - - Absorb HP: Fire, Pearl
Weak pt: Ice
MagicDrain Battle (MP drain) 15 21 3 50 792 792 150 82% 0 175 63% 0 100 - - Can't Control, Human Prevent: Poison, Imp, Mute, Seizure, Psyche, Stop
Goblin 5,555 1,150 46 2,189 960 Weak pt: Pearl Zap Battle ×4 30 26 7 18 506 2,024 70 145% 0 250 4% 0 100 MithrilGlove (1/8) - Can't Suplex, Wound at 0 MP Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Curley 15,000 2,000 47 - - Absorb HP: Fire
Weak pt: Ice, Water
Hit Battle ×2 35 40 4 1 256 512 100 121% 0 110 113% 0 100 - - Can't Control, Human, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Slow, Stop, Image
Trixter 3,815 9,900 49 1,698 826 Weak pt: Pearl - - 30 23 7 13 487 - 120 105% 0 165 70% 0 100 Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Mute, Muddled, Psyche, Stop
Brontaur 10,050 12,850 50 3,000 1,200 Weak pt: Ice Wail Battle ×5 35 35 12 15 543 2,715 130 98% 0 110 113% 0 100 Dried Meat (1/8) - - Prevent: Wound, Condemned, Berserk, Muddled
L.80 Magic 8,000 2,800 53 - - Weak pt: Poison - - 37 31 15 10 508 - 200 43% 100 115 109% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Prevent: Imp, Mute, Berserk, Muddled, Slow, Stop
Madam 8,150 900 53 2,200 700 Weak pt: Poison Sightless Dark 35 31 12 8 467 - 100 121% 0 155 78% 0 100 Goggles (1/8) - Human, Wound at 0 MP Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Mute
L.70 Magic 7,000 3,000 56 - - Absorb HP: Fire
Weak pt: Ice, Water
- - 40 29 16 10 567 - 200 43% 100 120 105% 0 100 Ether (1/8) Tincture (1/8) Human, Wound at 0 MP Reflect
Prevent: Poison, Imp, Near Fatal, Berserk, Muddled, Psyche
GtBehemoth 11,000 700 58 4,100 2,900 - Hay Maker Battle ×4 35 37 10 7 535 2,140 90 129% 0 105 117% 0 100 Tiger Fangs (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled
Atma 55,000 19,000 67 - - Absorb HP: Water, Wind, Earth, Pearl, Poison Hit Battle ×1.5 63 40 10 20 1,137 1,706 75 141% 0 70 145% 0 100 Drainer (7/8), Crystal Orb (1/8) - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Poltrgeist 58,000 18,900 67 - - Absorb HP: Fire, Wind
Weak pt: Poison
Psychrip Battle ×2 53 40 13 15 974 1,948 180 59% 0 145 86% 0 100 Red Jacket (1/8) Aura Lance (100%) Can't Control, Can't Suplex Float, Haste, Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Red Dragon 30,000 1,780 67 - - Absorb HP: Fire
Weak pt: Ice, Water
Eraser Battle/Removes Reflect 75 40 10 13 909 909 110 113% 0 150 82% 0 100 - Strato (100%) Can't Control Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Psyche, Stop
MagiMaster 50,000 50,000 68 - - - - - 90 40 25 1 534 - 250 4% 100 100 121% 0 100 Elixir (7/8), Crystal Orb (1/8) Megalixir (100%) Can't Control, Can't Suplex, Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
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