Monsters: Immune to Ice Damage – 28 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Leafer 33 0 5 24 45 Absorb HP: Ice
Weak pt: Fire, Water
Incisor Battle ×1.5 30 16 10 13 7 11 60 152% 0 140 90% 0 100 Tonic (100%) Tonic (1/8) - -
Mag Roader 420 100 19 232 277 Absorb HP: Ice
Weak pt: Fire
Wheel Battle ×1.5 30 16 1 12 72 108 25 180% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Water Edge (1/8) - Safe
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Psyche
Presenter 9,230 1,600 19 - 1,000 Absorb HP: Ice, Thunder, Water
Weak pt: Fire
Hit Battle ×1.5 30 34 10 53 179 269 160 74% 0 195 47% 0 100 - Dragon Claw (100%) Can't Control, Can't Suplex, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Image
RightBlade 400 150 21 - - Absorb HP: Ice Rapier Battle ×1.5 30 16 5 20 113 170 120 105% 0 150 82% 0 100 Tincture (1/8) Fenix Down (7/8) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Shiva 3,000 500 21 - - Absorb HP: Ice
No Effect: Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Hit Battle ×1.5 35 21 7 15 97 146 200 43% 20 110 113% 0 150 - - Can't Control, Can't Scan, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Left Blade 700 470 22 - - Absorb HP: Ice Slash Battle ×2 30 17 5 13 99 198 120 105% 0 150 82% 0 100 Tincture (1/8) Fenix Down (7/8) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Number 128 3,276 810 23 - - Absorb HP: Ice Red Feast Battle (HP drain) 30 22 3 13 108 108 120 105% 0 125 102% 0 100 Tempest (1/8) Tent (100%) Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Muddled, Seizure, Psyche, Stop, Clear, Image
Naughty 3,000 195 24 - - Absorb HP: Ice
No Effect: Water, Wind, Earth, Poison
Weak pt: Fire, Thunder, Pearl
Hit Battle ×2 48 21 10 11 110 220 115 109% 0 145 86% 0 100 - - Can't Suplex, Critical Hits if Imp, Human, Wound at 0 MP Float, Safe
Prevent: Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Slow, Stop, Image
Intangir 32,000 16,000 26 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Sleep Clear 50 40 10 25 197 - 150 82% 50 150 82% 0 100 Magicite (1/8) Antidote (1/8) Critical Hits if Imp, Wound at 0 MP Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Magic Urn 100 10,000 31 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison - - 40 16 35 5 140 - 220 27% 100 190 51% 0 100 Tonic (7/8), Elixir (1/8) - Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Presenter 9,845 1,600 31 - 1,000 Absorb HP: Ice, Thunder, Water
No Effect: Poison
Weak pt: Fire
PetriBlast Petrify 35 35 7 75 628 - 80 137% 0 150 82% 0 100 - Dragon Claw (100%) Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Near Fatal, Berserk, Muddled, Seizure, Clear, Image
Tentacle 6,000 700 32 - - Absorb HP: Ice, Water
Weak pt: Fire
Seize Slow 30 27 8 13 208 - 102 120% 0 153 80% 0 100 - - Can't Control, Can't Suplex Prevent: Zombie, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop, Clear
Umaro 17,200 6,990 33 - 10 Absorb HP: Ice
Weak pt: Fire, Poison
Tackle Battle ×3 45 40 11 25 316 948 100 121% 0 150 82% 0 100 - - Can't Control, Human Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Stop, Clear
Toe Cutter 2,500 187 36 1,753 726 Absorb HP: Ice
Weak pt: Fire, Wind
Doomsickle Battle (HP drain) 40 20 12 21 339 339 125 102% 20 140 90% 0 100 Poison Rod (7/8) Poison Rod (1/8) - Prevent: Dark, Poison, Imp, Petrify, Wound, Mute, Berserk, Muddled, Psyche
Dullahan 23,450 1,721 37 - - Absorb HP: Ice
Weak pt: Fire
Morn Star Battle ×2 55 40 7 55 695 1,390 130 98% 10 160 74% 0 150 X-Potion (7/8), Genji Glove (1/8) - Wound at 0 MP Float, Haste
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Hidonite 3,500 1,000 43 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Pearl, Poison Confuclaw Muddled 30 22 10 13 375 - 115 109% 0 120 105% 0 100 - - Wound at 0 MP Reflect
Prevent: Imp, Wound, Condemned, Mute, Muddled, Psyche, Slow, Stop
SrBehemoth 19,000 1,600 43 - - Absorb HP: Ice
Weak pt: Fire, Poison
Evil Claw Battle/Removes Reflect 60 40 9 11 348 348 120 105% 0 130 98% 0 100 Murasame (1/8) ThunderBlade (7/8), Jewel Ring (1/8) Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Petrify, Wound, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Woolly 3,609 300 43 1,385 826 Absorb HP: Ice, Thunder, Water, Wind, Earth, Poison
Weak pt: Fire
Frenzy Berserk 32 23 11 17 429 - 105 117% 20 150 82% 0 100 Imperial (7/8), Hardened (1/8) - Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Poison, Imp, Petrify, Near Fatal, Berserk, Muddled, Slow, Stop
Larry 10,000 2,000 47 - - Absorb HP: Ice, Wind
Weak pt: Fire
Hit Battle ×2 30 35 5 2 272 544 90 129% 0 120 105% 0 100 - - Can't Control, Human Float
Prevent: Zombie, Poison, Imp, Petrify, Near Fatal, Berserk, Seizure, Psyche, Stop
Evil Oscar 7,000 500 56 2,800 1,320 Absorb HP: Ice, Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Demon Kiss Wound 30 29 6 13 635 - 115 109% 0 105 117% 0 100 Warp Stone (7/8) - - Prevent: Dark, Mute
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