Monsters: Which can use Bio when Controlled – 8 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The abilities the monster can use when controlled, which double as its action list in the colosseum; invalid abilities will always fail because the monster lacks the MP to use them even once; 'Special' refers to the monster's specific special attack
Control
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Vermin Battle, Special, Bio 499 40 16 145 235 Absorb HP: Poison
Weak pt: Ice
Bacteria Seizure 35 16 10 20 66 - 120 105% 0 190 51% 0 100 Antidote (7/8), Potion (1/8) Potion (1/8) Critical Hits if Imp -
Zombone Battle, Special, Poison, Bio 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Bloompire Battle, Special, Bio, Doom 12 400 26 510 896 Absorb HP: Water
Weak pt: Fire
Energy Sap Zombie 35 16 10 13 138 - 254 1% 0 254 1% 0 100 Echo Screen (1/8) Smoke Bomb (1/8) Can't Suplex, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Berserk, Psyche
Pm Stalker Battle, Poison, Drain, Bio 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Orog Battle, Bio, Pearl 1,584 250 30 510 716 Absorb HP: Poison
Weak pt: Fire, Pearl
Zombite Zombie 35 19 10 45 392 - 105 117% 0 140 90% 0 100 Amulet (1/8) Amulet (7/8), Revivify (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Eland Battle, Special, Bio, Poison 2,470 145 37 775 550 Weak pt: Thunder Stench Muddled 32 20 10 13 278 - 110 113% 10 155 78% 0 100 Warp Stone (1/8) Warp Stone (1/8) - Prevent: Imp, Psyche
Uroburos Battle, Bio, Quake 50 760 48 1,780 390 Absorb HP: Fire
Weak pt: Ice
Doom Touch Zombie 40 16 10 13 467 - 252 2% 0 252 2% 0 100 Fenix Down (1/8) Fenix Down (1/8) - Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
L.50 Magic Battle, Bio, Bserk, Haste2 5,000 2,000 57 - - Absorb HP: Poison
Weak pt: Fire, Pearl
- - 45 25 18 10 588 - 200 43% 100 130 98% 0 100 Ether (1/8) Tincture (1/8) Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Berserk, Psyche