Abilities: Which Add or Remove Wound – 18 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Antlion Magic One Foe - - 100 Wound, Stamina - Wound -
Atom Edge Magic All Foes - 70 110 Wound, Stamina - Wound -
Blaster Magic One/All Foes - 20 70 Runic, Wound - Wound -
Chain Saw Physical One Foe - - 100% Wound - Wound -
Cleave Magic All Foes - - 182 Wound - Wound -
Doom Magic One Foe - 35 95 Reflect, Runic, Wound, Stamina - Wound -
Fenix Down Item One Ally 1/8 HP - 100% - - Wound -
L.5 Doom Magic All Foes - 22 100% Wound - Wound -
Life Magic One Ally 1/8 HP 30 - Reflect, Runic - Wound -
Life 2 Magic One Ally 100% HP 60 - Reflect, Runic - Wound -
Possess Physical One Foe - - 100% - - Wound -
Rebirth Magic All Allies 1/4 HP 110 100% - - Wound -
Roulette Magic One Random Ally or Foe - 10 100% Wound - Wound -
Sabre Soul Magic One Foe - - 100% Wound - Wound -
Snare Magic One Foe - - 100 Wound, Stamina - Wound -
Star Prism Magic One Foe - - 100% Wound - Wound -
True Edge Magic All Foes - 80 140 Wound, Stamina - Wound -
X-fer Magic One Foe - - 120 Wound, Stamina - Wound -