Abilities: Used by Magic – 22 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Bio Magic One/All Foes 764 53 26 120 Reflect, Runic Poison Poison -
Bolt 3 Magic One/All Foes 1,728 120 53 150 Reflect, Runic Thunder - -
Dispel Magic One Foe - - 25 100% Runic - Berserk, Slow, Stop, Clear, Float, Image, Regen, Haste, Shell, Safe, Reflect, Life 3 -
Drain Magic One Foe 548 38 15 120 Runic - - -
Fire 3 Magic One/All Foes 1,742 121 51 150 Reflect, Runic Fire - -
Flare Magic One Foe 1,741 60 45 150 Reflect, Runic - - -
Haste Magic One Ally - - 10 100% Reflect, Runic - Haste -
Haste2 Magic One/All Allies - - 38 100% Reflect, Runic - Haste -
Ice 2 Magic One/All Foes 894 62 21 150 Reflect, Runic Ice - -
Ice 3 Magic One/All Foes 1,757 122 52 150 Reflect, Runic Ice - -
Imp Magic One Foe - - 10 100 Reflect, Runic - Imp -
Life 3 Magic One Ally - - 50 - Runic - Life 3 -
Muddle Magic One Foe - - 8 94 Reflect, Runic - Muddled -
Mute Magic One Foe - - 8 100 Reflect, Runic - Mute -
Pearl Magic One Foe 1,555 108 40 150 Reflect, Runic Pearl - -
Poison Magic One Foe 361 25 3 100 Reflect, Runic Poison Poison -
Quartr Magic All Foes 3,825 3/4 HP 48 100 Runic, Wound, Stamina - - -
Rasp Magic One Foe 145 10 12 150 Reflect, Runic - - -
Rflect Magic One Ally - - 22 100% Reflect, Runic - Reflect -
Sleep Magic One Foe - - 5 111 Reflect, Runic - Psyche -
loading table data...