Abilities: Used by Guardian – 13 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Atomic Ray Magic All Foes 1,533 80 20 150 Runic Fire - -
Entwine Magic All Foes - - 20 100% - - Slow -
Flare Magic One Foe 4,633 60 45 150 Reflect, Runic - - -
Flare Star Magic All Foes 3,089 80 20 100% - Fire - -
Meteo Magic All Foes 4,633 60 20 80 - - - Full damage to all targets
Missile Magic One Foe 1,275 1/4 HP 20 126 Wound - Seizure -
Potion Item One Ally - - - 100% - - - -
Shock Wave Magic One Foe 959 25 20 120 - - - -
Stone Magic One/All Foes 1,533 40 22 75 - - Muddled -
Tek Laser Magic One Foe 767 20 20 150 Runic Thunder - -
TekBarrier Magic One Ally - - 20 100% Reflect - Safe, Reflect -
Tentacle Physical One/All Foes 5,239 146 - 100% - - - -
Tonic Item One Ally - - - 100% - - - -