Related
Searching for a Lost Friend
Page
1
Track down Terra, who has flown off to the west.
Exploring with the Blackjack
Page
3
Make your way through the Imperial Base to the entrance to the Esper World.
Finding a New Airship
Page
2
Search for access to the Falcon, Darill's airship.
Lola's Letter
Page
2
Searching for Friends (Part 2)
Page
5
Accompany Cyan in the dream world in Doma Castle.
Kefka's Tower
Page
6
Defeat Kefka once and for all.
Any Sleeping Monster will automatically wake up on its turn. Characters with at least 80 maximum HP also always wake up, while characters with less have a chance to wake up proportional to their maximum HP. Sleeping targets effectively have no Evade score when attacked. Sleep wears off at the end of combat. It can also be cured with the CUR4 Spell.
Any Sleeping creature has a chance to wake up on its turn based on its maximum hit points. Creatures with at least 80 maximum hp always wake up (though they lose their turn doing so). Other creatures have a chance to wake up proportional to their maximum hp. Sleeping targets effectively have no Evasion score when attacked. Sleep wears off at the end of combat. It can also be cured with the Cure4 Spell.
Prevents a creature from acting or evading attacks; cured with Basuna 1
Weapons
Sleep Blade
Spells
Sleep
Monsters
Great Malboro, Lamia, Lamia Queen, Wood Golem
Sleep is a dangerous temporary Status Ailment, similar in many ways to Paralysis, though easier to shake off. Sleeping Characters don't get to take actions, nor are they able to physically evade attacks. It is this second property of Sleep that makes it dangerous. Sleep can be cured with a simple Basuna Spell of any level.
Type
Temporary
Sleeping creatures can't act. A creature may wake up on its own, and being physically attacked may also wake it up.
Type
Harmful
Duration
Temporary
Icon
Type
Harmful
Sleeping targets can take no actions, but a physical attack will end the status. Sleep also wears off automatically over time.