Espers: Which teach Ice – 2 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Shiva Ice ×10, Ice 2 ×5, Rasp ×4, Osmose ×4, Cure ×3 - Gem Dust 27 Ice-elemental attack All Foes 52 100% - Ice - -
Bismark Fire ×20, Ice ×20, Bolt ×20, Life ×2 Vigor +2 Sea Song 50 Water-elemental attack All Foes 58 100% - Water - -
Monsters: Which can use Ice – 10 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP
LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Rizopas 775 39 13 - - Absorb HP: Water
Weak pt: Thunder
Bite Battle ×1.5 40 17 3 14 37 56 110 113% 0 175 63% 0 100 - Remedy (100%) Can't Control, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute
Mag Roader 250 100 18 198 300 Weak pt: Ice Rush Battle ×1.5 25 16 1 10 60 90 20 184% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Fire Skean (1/8) - Haste
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Psyche
Mag Roader 1,777 100 32 621 352 - Wheel Battle ×1.5 33 19 10 13 208 312 115 109% 0 145 86% 0 100 Shuriken (7/8), Bolt Edge (1/8) Water Edge (1/8) Wound at 0 MP Prevent: Poison, Imp, Petrify, Mute
Spectre 235 120 13 220 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Rod Battle ×1.5 35 16 8 1 21 32 0 199% 0 160 74% 0 100 Tonic (7/8), Ice Rod (1/8) Tonic (1/8) Can't Suplex, Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
L.10 Magic 1,000 300 48 - - Absorb HP: Poison
Weak pt: Fire, Pearl
- - 33 17 22 10 417 - 200 43% 100 150 82% 0 100 Tincture (1/8) Tincture (1/8) Can't Suplex, Human, Undead, Wound at 0 MP Float
Prevent: Imp, Wound, Condemned, Near Fatal, Psyche, Slow, Stop
Shiva 3,000 500 21 - - Absorb HP: Ice
No Effect: Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Hit Battle ×1.5 35 21 7 15 97 146 200 43% 20 110 113% 0 150 - - Can't Control, Can't Scan, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Number 024 4,777 777 24 - - - Overflow Muddled 40 25 3 20 147 - 170 66% 0 100 121% 0 100 Rune Edge (7/8), Drainer (1/8) Flame Sabre (7/8), Blizzard (1/8) Can't Control, Critical Hits if Imp, Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Slow, Stop
Number 128 3,276 810 23 - - Absorb HP: Ice Red Feast Battle (HP drain) 30 22 3 13 108 108 120 105% 0 125 102% 0 100 Tempest (1/8) Tent (100%) Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Muddled, Seizure, Psyche, Stop, Clear, Image
Kefka 3,000 3,000 18 - - - Hit Battle ×1.5 45 21 9 25 95 143 55 156% 30 160 74% 30 100 Ether (7/8), Elixir (1/8) Peace Ring (100%) Can't Control, Can't Scan, Can't Suplex, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Specter 1,500 10,000 19 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Lightning Battle ×2 40 18 8 15 80 160 120 105% 0 180 59% 0 100 - Hyper Wrist (100%) Can't Control, Undead, Wound at 0 MP Prevent: Dark, Imp, Berserk, Muddled, Psyche, Slow, Stop