Spells – 54 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Healing)Antdot Healing 3 Cures poisoning One Ally - - Runic - Poison, Seizure - Kirin ×4
(Healing)Remedy Healing 15 Cures status ailments except for "Zonbie" and "Imp" One Ally - - Runic - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop - Starlet ×20, Alexandr ×15, Sraphim ×4, Unicorn ×3
(Healing)Regen Healing 10 Gradually recovers HP One Ally - - Reflect, Runic - Regen - Starlet ×20, Sraphim ×10, Kirin ×3
(Healing)Life 3 Healing 50 Protects from wound One Ally - - Runic - Life 3 - Phoenix ×1
(Attack)Break Attack 25 Turns an enemy to stone One Foe - 120 Reflect, Runic, Wound, Stamina - Petrify - Shoat ×5
(Attack)Doom Attack 35 Dispatches an enemy One Foe - 95 Reflect, Runic, Wound, Stamina - Wound - Shoat ×2
(Attack)X-Zone Attack 53 Sends an enemy into the X-Zone All Foes - 85 Runic, Wound, Stamina - - - Fenrir ×5, Cursed Ring ×5
(Effect)Scan Effect 3 Display's an enemy's HP/weak point One Foe - 222 Reflect, Runic - - - Kirin ×5
(Effect)Slow Effect 5 Slows battle speed One Foe - 120 Reflect, Runic - Slow - Palidor ×20, Siren ×7
(Effect)Mute Effect 8 Silences target One Foe - 100 Reflect, Runic - Mute - Siren ×8
(Effect)Safe Effect 12 Raises defense One Ally - 100% Reflect, Runic - Safe - Alexandr ×10, Golem ×5, Carbunkl ×2, Unicorn ×1
(Effect)Sleep Effect 5 Puts target to sleep One Foe - 111 Reflect, Runic - Psyche - Siren ×10
(Effect)Muddle Effect 8 Confuses target One Foe - 94 Reflect, Runic - Muddled - Stray ×7
(Effect)Haste Effect 10 Raises battle speed One Ally - 100% Reflect, Runic - Haste - Palidor ×20, Carbunkl ×3
(Effect)Stop Effect 10 Stops an enemy One Foe - 100 Reflect, Runic - Stop - Golem ×5, Fenrir ×3
(Effect)Bserk Effect 16 Casts Berserk on target One Ally - 150 Reflect, Runic - Berserk - Phantom ×3
(Effect)Float Effect 28 Makes target float One/All Allies - 100% Runic - Float - Palidor ×5, Stray ×2
(Effect)Imp Effect 10 Changes to/from "Imp" One Foe - 100 Reflect, Runic - Imp - Stray ×5, TortoiseShld ×1, Titanium ×1, Imp's Armor ×1
(Effect)Rflect Effect 22 Casts a magic barrier on target One Ally - 100% Reflect, Runic - Reflect - Carbunkl ×5
(Effect)Shell Effect 15 Raises magic degense One Ally - 100% Reflect, Runic - Shell - Alexandr ×10, ZoneSeek ×5, Carbunkl ×2, Unicorn ×1, Force Shld ×5
loading table data...