Colosseum: Sequence for Safety Bit – 3 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Safety Bit Dragon Horn Pug 8,000 27 Battle, Cleaver (Battle ×8), Break 149 82% 59% 50
Dragon Horn Gold Hairpin Rhyos 7,191 36 Battle, Flare Star, Surge, Aero 517 82% 74% 0
Gold Hairpin Dragon Horn Evil Oscar 7,000 56 Battle, Poison, Sneeze, Sour Mouth 635 109% 117% 0
Treasures: Safety Bit – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Safety Bit In chest -
Monsters: Which have Safety Bit – 9 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Critic 1,200 330 40 1,323 531 - Slip Seed Seizure 30 18 10 13 325 - 125 102% 0 150 82% 0 12.5% Cure Ring (2/4), Safety Bit (1/4), Pod Bracelet (1/4) 100 - - Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Chupon 50,305 55,530 53 - - Absorb HP: Fire
Weak pt: Ice, Water
- - 99 40 10 13 569 - 190 51% 0 190 51% 0 12.5% Cure Ring (2/4), Safety Bit (1/4), Pod Bracelet (1/4) 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Muddled, Seizure
White Drgn 18,500 12,000 71 - - Absorb HP: Pearl - - 55 40 9 13 1,021 - 110 113% 0 150 82% 0 12.5% Cure Ring (2/4), Safety Bit (1/4), Pod Bracelet (1/4) 100 X-Potion (7/8), Pearl Lance (1/8) - Can't Control Prevent: Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Psyche, Image
Woolly 3,609 300 43 1,385 826 Absorb HP: Ice, Thunder, Water, Wind, Earth, Poison
Weak pt: Fire
Frenzy Berserk 32 23 11 17 429 - 105 117% 20 150 82% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Imperial (7/8), Hardened (1/8) - Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Poison, Imp, Petrify, Near Fatal, Berserk, Muddled, Slow, Stop
Boxed Set 4,020 105 45 1,504 465 Weak pt: Pearl Mirror Orb Battle ×3 30 23 7 13 411 1,233 90 129% 0 250 4% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Antidote (1/8) - Can't Suplex, Wound at 0 MP Float, Reflect
Prevent: Poison, Imp, Near Fatal
Trixter 3,815 9,900 49 1,698 826 Weak pt: Pearl - - 30 23 7 13 487 - 120 105% 0 165 70% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Human, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Mute, Muddled, Psyche, Stop
L.90 Magic 9,000 9,000 55 - - Absorb HP: Wind
No Effect: Water, Earth, Pearl
- - 38 33 14 10 547 - 200 43% 100 110 113% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Suplex, Human, Wound at 0 MP Reflect
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
L.60 Magic 6,000 5,000 58 - - Absorb HP: Ice
Weak pt: Fire
- - 35 27 17 10 608 - 200 43% 100 125 102% 0 12.5% Tonic (3/4), Safety Bit (1/4) 100 Ether (1/8) Tincture (1/8) Can't Control, Can't Suplex, Human, Wound at 0 MP Prevent: Dark, Poison, Imp, Wound, Condemned, Berserk, Muddled, Stop
Doom 63,000 4,800 73 - - Absorb HP: Ice, Poison
Weak pt: Pearl
Demon Rage Battle ×4 61 40 9 60 2,895 11,580 110 113% 0 160 74% 0 0.0% - 100 Safety Bit (1/8) Sky Render (100%) Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop