Treasures: Hyper Wrist – 4 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Hyper Wrist In chest in bottom left hallway -
Hyper Wrist In chest in western cell -
Hyper Wrist Left chest in top row -
Specter (Hyper Wrist) Leftmost chest in left room in second two-room car -
Shop Items: Hyper Wrist – 1 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Nikeah Relics 8,000 GP Ruin -
Monsters: Which have Hyper Wrist – 2 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Chimera 2,237 100 22 1,144 760 - Frisky Battle ×2 45 20 10 25 141 282 100 121% 0 110 113% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Hyper Wrist (1/8) Gold Armor (1/8) - Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Specter 1,500 10,000 19 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Lightning Battle ×2 40 18 8 15 80 160 120 105% 0 180 59% 0 0.0% - 100 - Hyper Wrist (100%) Can't Control, Undead, Wound at 0 MP Prevent: Dark, Imp, Berserk, Muddled, Psyche, Slow, Stop