Shop Items: Sold in Narshe Weapon Shop – 13 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Item Price World Notes
Narshe Weapons Air Lancet 950 GP Balance Before gaining control of the Blackjack
Narshe Weapons RegalCutlass 800 GP Balance Before gaining control of the Blackjack
Narshe Weapons Mithril Pike 800 GP Balance Before gaining control of the Blackjack
Narshe Weapons Kotetsu 800 GP Balance Before gaining control of the Blackjack
Narshe Weapons Flail 2,000 GP Balance Before gaining control of the Blackjack
Narshe Weapons Full Moon 2,500 GP Balance Before gaining control of the Blackjack
Narshe Weapons Mithril Claw 800 GP Balance Before gaining control of the Blackjack
Narshe Weapons Blossom 3,200 GP Balance After gaining control of the Blackjack
Narshe Weapons Trident 1,700 GP Balance After gaining control of the Blackjack
Narshe Weapons Poison Rod 1,500 GP Balance After gaining control of the Blackjack
Narshe Weapons Morning Star 5,000 GP Balance After gaining control of the Blackjack
Narshe Weapons Boomerang 4,500 GP Balance After gaining control of the Blackjack
Narshe Weapons Hawk Eye 6,000 GP Balance After gaining control of the Blackjack
Maps: Connected to Narshe Weapon Shop – 2 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both World of Ruin
2 Nastidons (1/16)
Nastidon, 2 Red Wolves (5/16)
3 Red Wolves (5/16)
Test Rider (5/16)
1 Love Sonata - - - - No
Both - 1 - - - - No
Weapons: Found or Sold in Narshe Weapon Shop – 13 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Air Lancet Dirk 76 180 Wind-elemental - - - - - - - - 950 GP 475 GP - Wind Runic, 2-hand, Throw Lo St Re Go
(Dirk)Blossom Dirk 112 180 - - - - - - - - - 3,200 GP 1,600 GP - Wind Runic, 2-hand, Throw Sh
(Sword)RegalCutlass Sword 54 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Lance)Mithril Pike Lance 70 150 - - - - - - - - - 800 GP 400 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Trident Lance 93 150 - - - - - - - - - 1,700 GP 850 GP - Water Runic, 2-hand, Throw Ed Mo
(Knife)Kotetsu Knife 66 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Rod)Poison Rod Rod 86 135 Casts "Poison" when used as an item, and breaks Poison - - - - - - - 1,500 GP 750 GP Poison Poison 2-hand, Throw St Re Go
(Special)Flail Special 86 150 Same damage from back row - Back Row - - - - - - 2,000 GP 1,000 GP - - 2-hand Te Ce St Re Go
(Special)Morning Star Special 109 150 Same damage from back row - Back Row - - - - - - 5,000 GP 2,500 GP - - 2-hand Te Ce St Re Go
(Special)Full Moon Special 95 230 Same damage from back row - Back Row - - - - - - 2,500 GP 1,250 GP - - Throw Lo
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
(Special)Hawk Eye Special 111 180 Same damage from back row - Back Row - - - - - - 6,000 GP 3,000 GP - - Throw Lo
(Claw)Mithril Claw Claw 65 200 - - - - - - - - - 800 GP 400 GP - - - Sa