Treasures: Antidote – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Antidote Right chest -
Antidote or
Tent
In barrel in front of building west of cafe World of Balance: Antidote
World of Ruin: Tent
Antidote In bucket at top -
Shop Items: Antidote – 10 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Figaro Castle Items 50 GP Balance First visit
South Figaro Items 50 GP Balance -
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 50 GP Balance Speak to one of the ghosts in the car
Figaro Castle Items 50 GP Balance After returning to Narshe, half price if Edgar leads
Kohlingen Items 50 GP Balance -
Jidoor Items 50 GP Balance -
Figaro Castle Items 50 GP Ruin Half price if Edgar leads
Kohlingen Items 50 GP Ruin -
Monsters: Which have Antidote – 97 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Spectre 235 120 13 220 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Rod Battle ×1.5 35 16 8 1 21 32 0 199% 0 160 74% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (7/8), Ice Rod (1/8) Tonic (1/8) Can't Suplex, Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Parasite 1,000 230 39 455 461 Weak pt: Fire Mind Stop Stop 20 17 1 1 177 - 140 90% 0 5 195% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 - - Can't Suplex, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Lich 590 90 20 374 350 Absorb HP: Fire, Poison
Weak pt: Pearl
Mad Touch Muddled 35 17 10 1 48 - 50 160% 0 190 51% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Green Cherry (7/8), Poison Rod (1/8) Green Cherry (1/8) Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Ghost 226 70 10 48 75 Absorb HP: Poison
Weak pt: Fire, Pearl
Pause Stop 30 16 1 1 13 - 105 117% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Aspik 220 330 12 48 115 Absorb HP: Water
Weak pt: Fire
NumbSpines Stop 40 16 2 2 19 - 100 121% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (1/8) X-Potion (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Muddled, Psyche
Hazer 120 100 12 35 101 Weak pt: Pearl Invizap Battle ×2 25 16 7 5 22 44 110 113% 0 150 82% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (1/8) Tonic (1/8) Human, Wound at 0 MP Prevent: Zombie, Imp, Wound, Condemned
NeckHunter 1,334 150 28 588 1,330 Weak pt: Poison Mad Sickle Muddled 30 18 10 5 114 - 102 120% 0 153 80% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Dark Hood (1/8) Peace Ring (1/8) Critical Hits if Imp, Human Haste
Prevent: Imp
HermitCrab 305 35 26 267 400 Weak pt: Water Rock Petrify 10 16 5 5 99 - 150 82% 0 80 137% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) Warp Stone (1/8) - Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
EarthGuard 1 18 23 1 - Weak pt: Water PoisonTail Poison 45 16 10 6 82 - 5 195% 0 5 195% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Megalixir (1/8) - - Seizure, Safe
Prevent: Dark, Imp, Petrify, Condemned, Psyche
Humpty 800 100 27 421 326 Absorb HP: Poison
Weak pt: Fire, Pearl
Hug Muddled 30 17 10 8 122 - 145 86% 0 135 94% 0 25.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Green Cherry (7/8) - Critical Hits if Imp, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Pm Stalker 265 190 26 258 491 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 20 16 6 9 119 - 140 90% 0 115 109% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 X-Potion (1/8) - Can't Suplex, Undead, Wound at 0 MP Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Scrapper 1,759 68 34 797 2,000 Absorb HP: Poison Knife Battle ×1.5 37 19 10 10 210 315 125 102% 120 145 86% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Thief Glove (1/8) Air Lancet (1/8) Critical Hits if Imp, Human Haste
Prevent: Petrify, Wound, Condemned, Berserk, Muddled
Cephaler 420 100 21 214 280 Weak pt: Thunder Husk Battle ×1.5 30 16 10 10 81 122 100 121% 0 140 90% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8), Remedy (1/8) - - Safe
Prevent: Imp, Wound, Condemned, Muddled
Warlock 1,300 1,250 38 970 333 Weak pt: Thunder, Poison MagicDrain Battle (MP drain) 39 18 10 10 262 262 180 59% 0 225 23% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Warp Stone (1/8) Warp Stone (1/8) Human, Wound at 0 MP Prevent: Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled
Rinn 110 35 11 95 100 Absorb HP: Poison
Weak pt: Fire, Pearl
Cling Slow 25 16 10 10 23 - 55 156% 0 125 102% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) - Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Anemone 2,000 100 33 1,000 550 Absorb HP: Thunder, Water
Weak pt: Fire
Imp Touch Imp 33 19 10 10 198 - 115 109% 0 145 86% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 - Green Cherry (7/8) - Prevent: Dark, Imp, Berserk, Muddled, Psyche
Kiwok 2,000 100 33 1,000 750 Weak pt: Ice Pick Imp 33 19 10 10 198 - 105 117% 0 145 86% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 - White Cape (7/8), Green Cherry (1/8) Critical Hits if Imp Prevent: Imp, Petrify, Near Fatal, Mute
L.30 Magic 3,000 700 54 - - Absorb HP: Pearl
Weak pt: Poison
- - 36 21 20 10 528 - 200 43% 100 140 90% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tincture (1/8) Tincture (1/8) Wound at 0 MP Prevent: Dark, Imp, Mute, Muddled, Stop
L.40 Magic 4,000 1,000 55 - - Absorb HP: Poison
Weak pt: Thunder
- - 38 23 19 10 547 - 200 43% 100 135 94% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tincture (1/8) Tincture (1/8) Human, Wound at 0 MP Float
Prevent: Dark, Imp, Wound, Condemned, Berserk, Muddled, Psyche, Slow, Stop
Dark Side 255 85 13 165 138 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 8 10 32 - 100 121% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Tonic (100%) Potion (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
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