Dance Moves – 32 shown
World of Balance dances cannot be obtained in the World of Ruin, and World of Ruin dances cannot be obtained in the World of Balance
Name
Dance moves are always shown in purple to differentiate them from other abilities
Ability
If you perform a dance in the wrong terrain, there is a 50% chance of stumbling instead of beginning the dance; if the dance begins, the terrain graphic changes; Mog will learn a dance if you win a battle in a terrain for a dance he does not yet know
Terrain
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Frequency
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Dusk Requium Snare Cave 6/16 Magic One Foe - 100 Wound, Stamina - Wound -
Dusk Requium Pois. Frog Cave 1/16 Magic One Foe 56 100% - Poison Poison -
Dusk Requium Elf Fire Cave 2/16 Magic One Foe 72 100% - Fire - -
Dusk Requium Cave In Cave 7/16 Magic One Foe 3/4 HP 100% Wound - Seizure -
Water Rondo Wild Bear Water 1/16 Magic All Allies 100 100% - - Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Freeze -
Water Rondo Specter Water 2/16 Magic One Foe - 120 - - Muddled -
Water Rondo Plasma Water 6/16 Magic One Foe 70 100% - Thunder - -
Water Rondo El Nino Water 7/16 Magic All Foes 61 100% - Water - Full damage to all targets
Love Sonata Specter Town 6/16 Magic One Foe - 120 - - Muddled -
Love Sonata Tapir Town 1/16 Magic All Allies - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Love Sonata Snare Town 2/16 Magic One Foe - 100 Wound, Stamina - Wound -
Love Sonata Elf Fire Town 7/16 Magic One Foe 72 100% - Fire - -
Earth Blues Land Slide Mountain 7/16 Magic One Foe 65 100% - - - -
Earth Blues Sonic Boom Mountain 6/16 Magic One Foe 5/8 HP 100% Wound - Seizure -
Earth Blues Sun Bath Mountain 2/16 Magic All Allies 50 100% - - - -
Earth Blues Whump Mountain 1/16 Magic One Foe 53 100% Float - - -
Forest Suite Wombat Forest 1/16 Magic One Foe 88 100% Float - - -
Forest Suite Rage Forest 7/16 Magic All Foes 50 100% - - - Full damage to all targets
Forest Suite Harvester Forest 6/16 Magic All Allies - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Forest Suite Elf Fire Forest 2/16 Magic One Foe 72 100% - Fire - -
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