Characters: Who can use Magic – 13 shown
Hidden characters will join after special quests in the World of Ruin; temporary characters will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this special attack instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Terra Morph Riot Blade 31 33 28 39 12 42 5 33 7 40 16 0 1–4
Locke Steal Mirager 37 40 31 28 14 46 15 23 2 48 7 +2 1–5
Cyan SwdTech Back Blade 40 28 33 25 25 48 6 20 1 53 5 +2 1–3
Shadow Throw Shadow Fang 39 38 30 33 23 47 28 25 9 51 6 0 1–5
Edgar Tools Royal Shock 39 30 34 29 20 50 4 22 1 49 6 +2 1–4
Sabin Blitz Tiger Break 47 37 39 28 26 53 12 21 4 58 3 +2 1–4
Celes Runic Spin Edge 34 34 31 36 16 44 7 31 9 44 15 0 1–4
Strago Lore Sabre Soul 28 25 19 34 10 33 6 27 7 35 13 +2 1–3
Relm Sketch Star Prism 26 34 22 44 11 35 13 30 9 37 18 0 1–5
Setzer Slot Red Card 36 32 32 29 18 48 9 26 1 46 9 0 1–4
Mog Dance Moogle Rush 29 36 26 35 16 52 10 36 12 39 16 +5 1–5
Gau Rage - 44 38 36 34 99 44 21 34 18 45 10 +2 1–5
Gogo Mimic X-Meteo 25 30 20 26 13 39 10 25 6 36 12 +2 1–4
Commands: Based on Magic – 1 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
X Magic - - - -
Spells – 54 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Taught By
(Attack)Meteor Attack 62 Damages multiple enemies All Foes 36 100% - - - Full damage to all targets Crusader ×10, Odin ×1
(Effect)Quick Effect 99 Allows double commands Self - 100% - - - - Raiden ×1
(Effect)Stop Effect 10 Stops an enemy One Foe - 100 Reflect, Runic - Stop - Golem ×5, Fenrir ×3
(Effect)Vanish Effect 18 Renders target invisible One Ally - 100% Runic - Clear - Phantom ×3
(Effect)Osmose Effect 1 Absorbs MP from an enemy One Foe 26 150 Runic - - - ZoneSeek ×15, Shiva ×4
(Effect)Slow 2 Effect 26 Slows multiple enemies One/All Foes - 150 Reflect, Runic - Slow - Palidor ×2
(Effect)Haste2 Effect 38 Speeds up entire party One/All Allies - 100% Reflect, Runic - Haste - Palidor ×2
(Effect)Warp Effect 20 Escape from dungeons/battles All Allies - 100% - - - - Fenrir ×10, Carbunkl ×2
(Effect)Haste Effect 10 Raises battle speed One Ally - 100% Reflect, Runic - Haste - Palidor ×20, Carbunkl ×3
(Effect)Muddle Effect 8 Confuses target One Foe - 94 Reflect, Runic - Muddled - Stray ×7
(Effect)Sleep Effect 5 Puts target to sleep One Foe - 111 Reflect, Runic - Psyche - Siren ×10
(Effect)Safe Effect 12 Raises defense One Ally - 100% Reflect, Runic - Safe - Alexandr ×10, Golem ×5, Carbunkl ×2, Unicorn ×1
(Effect)Mute Effect 8 Silences target One Foe - 100 Reflect, Runic - Mute - Siren ×8
(Effect)Rasp Effect 12 Damages MP One Foe 10 150 Reflect, Runic - - - ZoneSeek ×20, Shiva ×4
(Effect)Slow Effect 5 Slows battle speed One Foe - 120 Reflect, Runic - Slow - Palidor ×20, Siren ×7
(Effect)Scan Effect 3 Display's an enemy's HP/weak point One Foe - 222 Reflect, Runic - - - Kirin ×5
(Attack)Merton Attack 85 Unfocused piercing fire attack All Allies and Foes 138 100% - Fire, Wind - - Crusader ×1
(Attack)W Wind Attack 75 Unfocused near-fatal attack All Allies and Foes 15/16 HP 100 Wound, Stamina - - - Terrato ×1
(Attack)Quake Attack 50 Unfocused Earth-elemental attack All Allies and Foes 111 100% Float Earth - - Terrato ×3
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
loading table data...